-#ifndef HEALTH_H
-#define HEALTH_H
+#pragma once
+
#include "pickup.qh"
CLASS(Health, Pickup)
#ifdef SVQC
- ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+ ATTRIB(Health, m_mins, vector, '-16 -16 0');
+ ATTRIB(Health, m_maxs, vector, '16 16 48');
+ ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
#endif
ENDCLASS(Health)
+
+#ifdef SVQC
+ #include <common/t_items.qh>
+#endif
+
+#ifdef GAMEQC
+MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
+SOUND(HealthSmall, Item_Sound("minihealth"));
+#endif
+
+REGISTER_ITEM(HealthSmall, Health) {
+#ifdef GAMEQC
+ this.m_model = MDL_HealthSmall_ITEM;
+ this.m_sound = SND_HealthSmall;
+#endif
+ this.m_name = "5 Health";
+ this.m_icon = "health";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_LOW;
+ this.m_itemid = IT_5HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
+SOUND(HealthMedium, Item_Sound("mediumhealth"));
+#endif
+
+REGISTER_ITEM(HealthMedium, Health) {
+#ifdef GAMEQC
+ this.m_model = MDL_HealthMedium_ITEM;
+ this.m_sound = SND_HealthMedium;
+#endif
+ this.m_name = "25 Health";
+ this.m_icon = "health";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
+SOUND(HealthBig, Item_Sound("mediumhealth"));
+#endif
+
+REGISTER_ITEM(HealthBig, Health) {
+#ifdef GAMEQC
+ this.m_model = MDL_HealthBig_ITEM;
+ this.m_sound = SND_HealthBig;
+#endif
+ this.m_name = "50 Health";
+ this.m_icon = "health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Big health");
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_25HP;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
+SOUND(HealthMega, Item_Sound("megahealth"));
+#endif
+
+REGISTER_ITEM(HealthMega, Health) {
+#ifdef GAMEQC
+ this.m_model = MDL_HealthMega_ITEM;
+ this.m_sound = SND_HealthMega;
+#endif
+ this.m_name = "100 Health";
+ this.m_icon = "item_mega_health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Mega health");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_maxs = '16 16 70';
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_HEALTH;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
#endif
+}