#include "ammo.qh"
#include "powerup.qh"
+#ifndef MENUQC
+MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3"));
+#endif
+
REGISTER_ITEM(Jetpack, Powerup) {
- this.m_model = "models/items/g_jetpack.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Jetpack_ITEM;
+#endif
this.m_name = "Jet pack";
+ this.m_icon = "jetpack";
+ this.m_color = '0.5 0.5 0.5';
+ this.m_waypoint = _("Jet Pack");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemid = IT_JETPACK;
#endif
}
+#ifndef MENUQC
+MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
+#endif
+
REGISTER_ITEM(JetpackFuel, Ammo) {
- this.m_model = "models/items/g_fuel.md3";
+#ifndef MENUQC
+ this.m_model = MDL_JetpackFuel_ITEM;
+#endif
this.m_name = "Fuel";
- this.m_ammoPic = "ammo_fuel";
+ this.m_icon = "ammo_fuel";
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemid = IT_FUEL;
#endif
}
+#ifndef MENUQC
+MODEL(JetpackRegen_ITEM, Item_Model("g_fuelregen.md3"));
+#endif
+
REGISTER_ITEM(JetpackRegen, Pickup) {
- this.m_model = "models/items/g_fuelregen.md3";
+#ifndef MENUQC
+ this.m_model = MDL_JetpackRegen_ITEM;
+#endif
this.m_name = "Fuel regenerator";
+ this.m_icon = "fuelregen";
+ this.m_color = '1 0.5 0';
+ this.m_waypoint = _("Fuel regen");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemflags = FL_POWERUP;