#define PICKUP_H
#include "../item.qh"
CLASS(Pickup, GameItem)
- ATTRIB(Pickup, m_model, string, string_null)
+#ifndef MENUQC
+ ATTRIB(Pickup, m_model, Model, NULL)
+#endif
ATTRIB(Pickup, m_sound, string, "misc/itempickup.wav")
ATTRIB(Pickup, m_name, string, string_null)
- METHOD(Pickup, show, void(entity this))
- void Pickup_show(entity this) { printf("%s: %s\n", etos(this), this.m_name); }
+ METHOD(Pickup, show, void(entity this));
+ void Pickup_show(entity this) { LOG_INFOF("%s: %s\n", etos(this), this.m_name); }
#ifdef SVQC
ATTRIB(Pickup, m_botvalue, int, 0)
ATTRIB(Pickup, m_itemflags, int, 0)
ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc)
ATTRIB(Pickup, m_respawntime, float(), func_null)
ATTRIB(Pickup, m_respawntimejitter, float(), func_null)
- METHOD(Pickup, giveTo, bool(entity this, entity item, entity player))
+ METHOD(Pickup, giveTo, bool(entity this, entity item, entity player));
bool Pickup_giveTo(entity this, entity item, entity player) { return Item_GiveTo(item, player); }
bool ITEM_HANDLE(Pickup, entity this, entity item, entity player);
#endif