#include "powerup.qh"
-
-#ifndef SVQC
-.int m_itemid;
-#endif
-
-#ifndef MENUQC
-MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
-SOUND(Strength, "misc/powerup");
-#endif
-
-REGISTER_ITEM(Strength, Powerup) {
-#ifndef MENUQC
- this.m_model = MDL_Strength_ITEM;
- this.m_sound = SND_Strength;
-#endif
- this.m_name = "Strength Powerup";
- this.m_icon = "strength";
- this.m_color = '0 0 1';
- this.m_waypoint = _("Strength");
- this.m_waypointblink = 2;
- this.m_itemid = IT_STRENGTH;
-}
-
-#ifndef MENUQC
-MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
-SOUND(Shield, "misc/powerup_shield");
-#endif
-
-REGISTER_ITEM(Shield, Powerup) {
-#ifndef MENUQC
- this.m_model = MDL_Shield_ITEM;
- this.m_sound = SND_Shield;
-#endif
- this.m_name = "Shield";
- this.m_icon = "shield";
- this.m_color = '1 0 1';
- this.m_waypoint = _("Shield");
- this.m_waypointblink = 2;
- this.m_itemid = IT_INVINCIBLE;
-}