#ifndef SVQC
.int m_itemid;
#endif
+
+#ifndef MENUQC
+MODEL(Strength_ITEM, Item_Model("g_strength.md3"));
+#endif
+
REGISTER_ITEM(Strength, Powerup) {
- this.m_model = "g_strength.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Strength_ITEM;
+#endif
this.m_sound = "misc/powerup.wav";
this.m_name = "Strength Powerup";
this.m_icon = "strength";
this.m_waypointblink = 2;
this.m_itemid = IT_STRENGTH;
}
+
+#ifndef MENUQC
+MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
+#endif
+
REGISTER_ITEM(Shield, Powerup) {
- this.m_model = "g_invincible.md3";
+#ifndef MENUQC
+ this.m_model = MDL_Shield_ITEM;
+#endif
this.m_sound = "misc/powerup_shield.wav";
this.m_name = "Shield";
this.m_icon = "shield";