weapon_info[id - 1] = e = spawn();
e.classname = "weapon_info";
e.weapon = id;
- e.weapons = power2of(id - WEP_FIRST);
+ WEPSET_COPY_EW(e, id);
e.netname = shortname;
e.message = wname;
e.items = ammotype;
dummy_weapon_info = spawn();
dummy_weapon_info.classname = "weapon_info";
dummy_weapon_info.weapon = 0; // you can recognize dummies by this
- dummy_weapon_info.weapons = 0; // you can recognize dummies by this too
+ WEPSET_CLEAR_E(dummy_weapon_info);
dummy_weapon_info.netname = "";
- dummy_weapon_info.message = "@!#%'n Tuba";
+ dummy_weapon_info.message = "AOL CD Thrower";
dummy_weapon_info.items = 0;
dummy_weapon_info.weapon_func = w_null;
dummy_weapon_info.mdl = "";