]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/items.qh
Revert "Merge branch 'Mario/despawn_effects'"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items.qh
index 45510437fcf50e830ad97026d587040468495423..264c9ca73bd56070b6a41d69e0a359ea0f1503db 100644 (file)
@@ -51,8 +51,6 @@ const float   IT_AMMO                      = 3968; // IT_SHELLS | IT_NAILS | IT_
 const float   IT_PICKUPMASK                = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately
 const float   IT_UNLIMITED_AMMO            = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO;
 
-const float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
-
 // variables:
 string weaponorder_byid;
 
@@ -136,7 +134,7 @@ void register_weapons_done();
 #include "../server/w_all.qc"
 
 #undef REGISTER_WEAPON
-ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done)
+ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done);
 
 
 string W_FixWeaponOrder(string order, float complete);