t = "inv";
print("'. Should use '", t, "'.\n");
}
+ if(t == "assault")
+ {
+ print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
+ t = "as";
+ print("'. Should use '", t, "'.\n");
+ }
+ if(t == "race")
+ {
+ print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
+ t = "rc";
+ print("'. Should use '", t, "'.\n");
+ }
if(t == "all")
return MAPINFO_TYPE_ALL;
for(e = MapInfo_Type_first; e; e = e.enemy)
{
float req;
req = 0;
- if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
+ if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
}