return "";
}
-float _MapInfo_GetTeamPlayBool(float t)
-{
- entity e;
- for(e = MapInfo_Type_first; e; e = e.enemy)
- if(t == e.items)
- return e.team;
- return FALSE;
-}
-
void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
{
string sa, k, v;
{
float req;
req = 0;
- if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
+ if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
}