]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qc
Add a few quick checks to ensure dead/frozen players don't enter vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qc
index 1e18ba3feb57cc2f3641a6ce60c18f9c6830a339..84df17516d09f7c1a7873618eaa0874ccb27d660 100644 (file)
@@ -566,15 +566,6 @@ string _MapInfo_GetDefaultEx(float t)
        return "";
 }
 
-float _MapInfo_GetTeamPlayBool(float t)
-{
-       entity e;
-       for(e = MapInfo_Type_first; e; e = e.enemy)
-               if(t == e.items)
-                       return e.team;
-       return FALSE;
-}
-
 void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
 {
        string sa, k, v;
@@ -1233,7 +1224,7 @@ float MapInfo_CurrentFeatures()
 {
        float req;
        req = 0;
-       if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
+       if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
                req |= MAPINFO_FEATURE_WEAPONS;
        return req;
 }