#ifndef MAPINFO_H
#define MAPINFO_H
-float MAPINFO_TYPE_ALL;
+int MAPINFO_TYPE_ALL;
entity MapInfo_Type_first;
entity MapInfo_Type_last;
.entity enemy; // internal next pointer
-.float items; // game type ID
+.int items; // game type ID
.string netname; // game type name as in cvar (with g_ prefix)
.string mdl; // game type short name
.string message; // human readable name