-var float MAPINFO_TYPE_ALL = 0;
+float MAPINFO_TYPE_ALL;
entity MapInfo_Type_first;
entity MapInfo_Type_last;
.entity enemy; // internal next pointer
-.float weapons; // game type ID
+.float items; // game type ID
.string netname; // game type name as in cvar (with g_ prefix)
.string mdl; // game type short name
.string message; // human readable name
MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; \
MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
MapInfo_Type##g_name = spawn(); \
- MapInfo_Type##g_name.weapons = MAPINFO_TYPE_##NAME; \
+ MapInfo_Type##g_name.items = MAPINFO_TYPE_##NAME; \
MapInfo_Type##g_name.netname = #g_name; \
MapInfo_Type##g_name.mdl = #sname; \
MapInfo_Type##g_name.message = hname; \
REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
#define g_lms IS_GAMETYPE(LMS)
+REGISTER_GAMETYPE(_("Tower Defense"),td,g_td,TD,"timelimit=0 pointlimit=10 leadlimit=0")
+#define g_td IS_GAMETYPE(TD)
+
REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
#define g_arena IS_GAMETYPE(ARENA)
-REGISTER_GAMETYPE(_("Runematch"),rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0")
-#define g_runematch IS_GAMETYPE(RUNEMATCH)
-
REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0")
#define g_race IS_GAMETYPE(RACE)