]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
common: move instagib and nexball as they add custom items and weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index b957d68e8ccbdd0536f7e476ff70ed35aa7a68b6..6faef6e05716be116e414e9db8615186f2b618e4 100644 (file)
@@ -19,6 +19,13 @@ CLASS(Gametype, Object)
     ATTRIB(Gametype, model2, string, string_null)
     /** game type description */
     ATTRIB(Gametype, gametype_description, string, string_null)
+
+    METHOD(Gametype, describe, string(entity this)) { return this.gametype_description; }
+
+    METHOD(Gametype, display, void(entity this, void(string name, string icon) returns)) {
+        returns(this.message, strcat("gametype_", this.mdl));
+    }
+
     CONSTRUCTOR(Gametype, string hname, string sname, string g_name, bool gteamplay, string defaults, string gdescription)
     {
         CONSTRUCT(Gametype);
@@ -28,26 +35,21 @@ CLASS(Gametype, Object)
         this.team = gteamplay;
         this.model2 = defaults;
         this.gametype_description = gdescription;
-        return this;
     }
 ENDCLASS(Gametype)
 
-void RegisterGametypes();
-const int MAX_MAPINFO_TYPES = 24;
-entity MAPINFO_TYPES[MAX_MAPINFO_TYPES], MAPINFO_TYPES_first, MAPINFO_TYPES_last;
-int MAPINFO_TYPE_COUNT;
+REGISTRY(Gametypes, BIT(4))
+REGISTER_REGISTRY(RegisterGametypes)
 int MAPINFO_TYPE_ALL;
-
 #define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, defaults, gdescription)                    \
     int MAPINFO_TYPE_##NAME;                                                                                \
-    REGISTER(RegisterGametypes, MAPINFO_TYPE, MAPINFO_TYPES, MAPINFO_TYPE_COUNT, g_name, m_id,              \
+    REGISTER(RegisterGametypes, MAPINFO_TYPE, Gametypes, g_name, m_id,                                      \
         NEW(Gametype, hname, #sname, #g_name, gteamplay, defaults, gdescription)                            \
     ) {                                                                                                     \
         /* same as `1 << m_id` */                                                                           \
         MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME;                \
         this.items = MAPINFO_TYPE_##NAME;                                                                   \
     }
-REGISTER_REGISTRY(RegisterGametypes)
 
 #define IS_GAMETYPE(NAME) \
     (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
@@ -82,7 +84,7 @@ REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"timelimit=20 pointlim
 REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out."));
 #define g_assault IS_GAMETYPE(ASSAULT)
 
-REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"timelimit=20",_("Capture control points to reach and destroy the enemy generator."));
+REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator."));
 #define g_onslaught IS_GAMETYPE(ONSLAUGHT)
 
 REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean."));