REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 leadlimit=0")
#define g_lms IS_GAMETYPE(LMS)
-REGISTER_GAMETYPE(_("Tower Defense"),td,g_td,TD,"timelimit=0 pointlimit=10 leadlimit=0")
-#define g_td IS_GAMETYPE(TD)
-
REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
#define g_arena IS_GAMETYPE(ARENA)
REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
#define g_keepaway IS_GAMETYPE(KEEPAWAY)
-float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
-float MAPINFO_FEATURE_VEHICLES = 2;
-float MAPINFO_FEATURE_TURRETS = 4;
+REGISTER_GAMETYPE(_("Invasion"),invasion,g_invasion,INVASION,"pointlimit=5")
+#define g_invasion IS_GAMETYPE(INVASION)
+
+const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
+const float MAPINFO_FEATURE_VEHICLES = 2;
+const float MAPINFO_FEATURE_TURRETS = 4;
-float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
-float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
-float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
+const float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
+const float MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
+const float MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
float MapInfo_count;