]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mapinfo.qh
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mapinfo.qh
index bd67f67a825104abcd3108d8096d501fa8a27762..d8b84709b3739951025f801b070a8384f3d23e7b 100644 (file)
@@ -42,9 +42,6 @@ REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,"timelimit=20 lives=9 lea
 REGISTER_GAMETYPE(_("Arena"),arena,g_arena,ARENA,"timelimit=20 pointlimit=10 leadlimit=0")
 #define g_arena IS_GAMETYPE(ARENA)
 
-REGISTER_GAMETYPE(_("Runematch"),rune,g_runematch,RUNEMATCH,"timelimit=20 pointlimit=200 leadlimit=0")
-#define g_runematch IS_GAMETYPE(RUNEMATCH)
-
 REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,"timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0")
 #define g_race IS_GAMETYPE(RACE)
 
@@ -81,13 +78,16 @@ REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,"timelimit=20 pointli
 REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,"timelimit=20 pointlimit=30")
 #define g_keepaway IS_GAMETYPE(KEEPAWAY)
 
-float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
-float MAPINFO_FEATURE_VEHICLES      = 2;
-float MAPINFO_FEATURE_TURRETS       = 4;
+REGISTER_GAMETYPE(_("Invasion"),invasion,g_invasion,INVASION,"pointlimit=5")
+#define g_invasion IS_GAMETYPE(INVASION)
+
+const float MAPINFO_FEATURE_WEAPONS       = 1; // not defined for minstagib-only maps
+const float MAPINFO_FEATURE_VEHICLES      = 2;
+const float MAPINFO_FEATURE_TURRETS       = 4;
 
-float MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
-float MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
-float MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
+const float MAPINFO_FLAG_HIDDEN           = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
+const float MAPINFO_FLAG_FORBIDDEN        = 2; // don't even allow the map by a cvar setting that allows hidden maps
+const float MAPINFO_FLAG_FRUSTRATING      = 4; // this map is near impossible to play, enable at your own risk
 
 float MapInfo_count;