#include "models.qh"
#ifdef SVQC
-#include <server/defs.qh>
-#include <server/miscfunctions.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
#include <common/net_linked.qh>
#include "subs.qh"
#include "triggers.qh"
-
-entityclass(BGMScript);
-classfield(BGMScript) .string bgmscript;
-classfield(BGMScript) .float bgmscriptattack;
-classfield(BGMScript) .float bgmscriptdecay;
-classfield(BGMScript) .float bgmscriptsustain;
-classfield(BGMScript) .float bgmscriptrelease;
+#include "bgmscript.qh"
#include <common/constants.qh>
-#include "../../lib/csqcmodel/sv_model.qh"
-
-.float modelscale;
+#include <lib/csqcmodel/sv_model.qh>
void g_model_setcolormaptoactivator(entity this, entity actor, entity trigger)
{
if(sf & BIT(2))
{
if(sf & 0x10)
- {
- WriteAngle(MSG_ENTITY, this.angles.x);
- WriteAngle(MSG_ENTITY, this.angles.y);
- WriteAngle(MSG_ENTITY, this.angles.z);
- }
+ WriteAngleVector(MSG_ENTITY, this.angles);
}
if(sf & BIT(3))
#define G_MODEL_INIT(ent,sol) \
- if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+ if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
if(!ent.scale) ent.scale = ent.modelscale; \
- SetBrushEntityModel(ent); \
+ SetBrushEntityModel(ent,true); \
ent.use = g_model_setcolormaptoactivator; \
InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
- if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
+ if(!ent.solid) ent.solid = (sol); \
+ else if(ent.solid < 0) ent.solid = SOLID_NOT;
#define G_CLIENTMODEL_INIT(ent,sol) \
- if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
+ if(ent.geomtype && autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) set_movetype(ent, MOVETYPE_PHYSICS); \
if(!ent.scale) ent.scale = ent.modelscale; \
- SetBrushEntityModel(ent); \
+ SetBrushEntityModel(ent,true); \
ent.use = g_clientmodel_use; \
InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
- if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
- if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
+ if(!ent.solid) ent.solid = (sol); \
+ else if(ent.solid < 0) ent.solid = SOLID_NOT; \
+ if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; \
+ else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
ent.default_solid = sol;
// non-solid brush entities:
spawnfunc(func_illusionary) { G_MODEL_INIT (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
-spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
// solid brush entities
spawnfunc(func_wall) { G_MODEL_INIT (this, SOLID_BSP) } // Q1 name
spawnfunc(func_clientwall) { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_static) { G_MODEL_INIT (this, SOLID_BSP) } // DEPRECATED old alias name from some other game
#elif defined(CSQC)
.float alpha;
.float scale;
if(f & 4)
{
if(f & 0x10)
- {
- this.angles_x = ReadAngle();
- this.angles_y = ReadAngle();
- this.angles_z = ReadAngle();
- }
+ this.angles = ReadAngleVector();
else
this.angles = '0 0 0';
}