WriteVector(MSG_ENTITY, this.movedir);
WriteByte(MSG_ENTITY, floor(this.lip * 255));
}
- WriteByte(MSG_ENTITY, this.fade_start);
- WriteByte(MSG_ENTITY, this.fade_end);
- WriteByte(MSG_ENTITY, this.alpha_max);
- WriteByte(MSG_ENTITY, this.alpha_min);
+ WriteShort(MSG_ENTITY, bound(0, this.fade_start, 65535));
+ WriteShort(MSG_ENTITY, bound(0, this.fade_end, 65535));
+ WriteByte(MSG_ENTITY, floor(this.alpha_max * 256));
+ WriteByte(MSG_ENTITY, floor(this.alpha_min * 256));
WriteByte(MSG_ENTITY, this.inactive);
WriteShort(MSG_ENTITY, this.fade_vertical_offset);
}
void Ent_Wall_PreDraw(entity this)
{
+ float alph = this.alpha;
if (this.inactive)
{
- this.alpha = 0;
+ alph = 0;
}
else
{
vector org = getpropertyvec(VF_ORIGIN);
if(!checkpvs(org, this))
- this.alpha = 0;
+ alph = 0;
else if(this.fade_start || this.fade_end) {
vector offset = '0 0 0';
offset_z = this.fade_vertical_offset;
- float player_dist = vlen(org - this.origin - 0.5 * (this.mins + this.maxs) + offset);
+ vector player_dist_math = org - this.origin - 0.5 * (this.mins + this.maxs) + offset;
if (this.fade_end == this.fade_start)
{
- if (player_dist >= this.fade_start)
- this.alpha = 0;
+ if (vdist(player_dist_math, >=, this.fade_start))
+ alph = 0;
else
- this.alpha = 1;
+ alph = 1;
}
else
{
- this.alpha = (this.alpha_min + this.alpha_max * bound(0,
+ float player_dist = vlen(player_dist_math);
+ alph = (this.alpha_min + this.alpha_max * bound(0,
(this.fade_end - player_dist)
/ (this.fade_end - this.fade_start), 1)) / 100.0;
}
}
else
{
- this.alpha = 1;
+ alph = 1;
}
}
- if(this.alpha <= 0)
- this.drawmask = 0;
- else
- this.drawmask = MASK_NORMAL;
+ this.alpha = alph;
+ this.drawmask = (alph <= 0) ? 0 : MASK_NORMAL;
}
void Ent_Wall_Draw(entity this)
this.movedir = ReadVector();
this.lip = ReadByte() / 255.0;
}
- this.fade_start = ReadByte();
- this.fade_end = ReadByte();
- this.alpha_max = ReadByte();
- this.alpha_min = ReadByte();
+ this.fade_start = ReadShort();
+ this.fade_end = ReadShort();
+ this.alpha_max = ReadByte() / 255.0;
+ this.alpha_min = ReadByte() / 255.0;
this.inactive = ReadByte();
this.fade_vertical_offset = ReadShort();
BGMScript_InitEntity(this);