#include "platforms.qh"
+
void generic_plat_blocked(entity this, entity blocker)
{
#ifdef SVQC
void plat_spawn_inside_trigger(entity this)
{
- entity trigger;
vector tmin, tmax;
- trigger = spawn();
+ entity trigger = spawn();
settouch(trigger, plat_center_touch);
set_movetype(trigger, MOVETYPE_NONE);
trigger.solid = SOLID_TRIGGER;
void plat_reset(entity this)
{
- IFTARGETED
+ if(this.targetname && this.targetname != "")
{
setorigin(this, this.pos1);
this.state = STATE_UP;