spawnfunc(target_kill)
{
if (this.message == "")
- this.message = _("was in the wrong place");
+ this.message = "was in the wrong place";
if (this.message2 == "")
- this.message2 = _("was thrown into a world of hurt by");
+ this.message2 = "was thrown into a world of hurt by";
this.use = target_kill_use;
this.reset = target_kill_reset;