if (!this.dmg)
this.dmg = ((q3compat) ? 5 : 10000);
if (this.message == "")
- this.message = _("was in the wrong place");
+ this.message = "was in the wrong place";
if (this.message2 == "")
- this.message2 = _("was thrown into a world of hurt by");
+ this.message2 = "was thrown into a world of hurt by";
// this.message = "someone like %s always gets wrongplaced";
if(!trigger_hurt_first)