#ifdef SVQC
void trigger_relay_teamcheck_use(entity this, entity actor, entity trigger)
{
+ if(this.active != ACTIVE_ACTIVE)
+ return;
+
if(actor.team)
{
if(this.spawnflags & RELAYTEAMCHECK_INVERT)
void trigger_relay_teamcheck_reset(entity this)
{
+ this.active = ACTIVE_ACTIVE;
this.team = this.team_saved;
}
spawnfunc(trigger_relay_teamcheck)
{
+ this.active = ACTIVE_ACTIVE;
this.team_saved = this.team;
IL_PUSH(g_saved_team, this);
this.use = trigger_relay_teamcheck_use;