void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
{
if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")
- draw_BorderPicture(pos - '1 1 0' * panel_bg_border,
- panel.current_panel_bg,
- mySize + '1 1 0' * 2 * panel_bg_border,
- panel_bg_color, panel_bg_alpha,
+ draw_BorderPicture(pos - '1 1 0' * panel_bg_border,
+ panel.current_panel_bg,
+ mySize + '1 1 0' * 2 * panel_bg_border,
+ panel_bg_color, panel_bg_alpha,
'1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));
drawpic(pos, board_texture, mySize, '1 1 1', panel_bg_alpha, DRAWFLAG_NORMAL);
}
minig.classname = "minigame_descriptor"; \
minig.netname = strzone(strtolower(#name)); \
minig.message = nicename; \
- minig.minigame_hud_board = minigame_hud_board_##name; \
- minig.minigame_hud_status = minigame_hud_status_##name; \
- minig.minigame_event = minigame_event_##name; \
+ minig.minigame_hud_board = name##_hud_board; \
+ minig.minigame_hud_status = name##_hud_status; \
+ minig.minigame_event = name##_client_event; \
if ( !last_minig ) minigame_descriptors = minig; \
else last_minig.list_next = minig; \
last_minig = minig;
-
+
REGISTERED_MINIGAMES
-
+
#undef MINIGAME
}
#define MSLE_CLEAN_Byte(x)
#define MSLE_CLEAN_Char(x)
#define MSLE_CLEAN_Short(x)
+#define MSLE_CLEAN_Long(x)
#define MSLE_CLEAN_Coord(x)
#define MSLE_CLEAN_Angle(x)
#define MSLE_CLEAN_Float(x)
#define MSLE_CLEAN_Vector2D(x)
#define MSLE(Name,Fields) \
- void msle_entremove_##Name() { strunzone(self.netname); Fields }
+ void msle_entremove_##Name() { SELFPARAM(); strunzone(self.netname); Fields }
MINIGAME_SIMPLELINKED_ENTITIES
#undef MSLE
#undef FIELD
void minigame_autoclean_entity(entity e)
{
- dprint("CL Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
+ LOG_TRACE("CL Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
remove(e);
}
{
if ( !active_minigame )
return;
-
+
active_minigame.minigame_event(active_minigame,"deactivate");
entity e = world;
- while( (e = findentity(e, owner, self)) )
+ while( (e = findentity(e, owner, active_minigame)) )
if ( e.minigame_autoclean )
{
minigame_autoclean_entity(e);
minigame_self = world;
active_minigame = world;
-
+
if ( auto_close_minigamemenu )
{
HUD_MinigameMenu_Close();
HUD_MinigameMenu_CurrentButton();
}
+void minigame_entremove()
+{SELFPARAM();
+ if ( self == active_minigame )
+ deactivate_minigame();
+}
+
void activate_minigame(entity minigame)
{
if ( !minigame )
deactivate_minigame();
return;
}
-
+
if ( !minigame.descriptor || minigame.classname != "minigame" )
{
- dprint("Trying to activate unregistered minigame ",minigame.netname," in client\n");
+ LOG_TRACE("Trying to activate unregistered minigame ",minigame.netname," in client\n");
return;
}
-
+
if ( minigame == active_minigame )
return;
-
+
if ( active_minigame )
{
- entity olds = minigame_self;
deactivate_minigame();
- minigame_self = olds;
}
-
+
if ( minigame_self.owner != minigame )
minigame_self = world;
active_minigame = minigame;
active_minigame.minigame_event(active_minigame,"activate");
-
+
if ( HUD_MinigameMenu_IsOpened() )
HUD_MinigameMenu_CurrentButton();
else
}
void minigame_player_entremove()
-{
+{SELFPARAM();
if ( self.owner == active_minigame && self.minigame_playerslot == player_localentnum )
deactivate_minigame();
}
vector ReadVector() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); return v; }
string() ReadString_Raw = #366;
string ReadString_Zoned() { return strzone(ReadString_Raw()); }
-#define ReadFloat ReadCoord
#define ReadString ReadString_Zoned
#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) self.Name = Read##Type();
#define MSLE(Name,Fields) \
Fields \
}
void minigame_read_owner()
-{
+{SELFPARAM();
string owner_name = ReadString_Raw();
self.owner = world;
do
self.owner = find(self.owner,netname,owner_name);
while ( self.owner && self.owner.classname != "minigame" );
if ( !self.owner )
- dprint("Got a minigame entity without a minigame!\n");
+ LOG_TRACE("Got a minigame entity without a minigame!\n");
}
void ent_read_minigame()
-{
+{SELFPARAM();
float sf = ReadByte();
if ( sf & MINIG_SF_CREATE )
{
self.classname = msle_classname(ReadShort());
self.netname = ReadString_Zoned();
}
-
+
entity minigame_ent = world;
-
+
if ( self.classname == "minigame" )
{
minigame_ent = self;
-
+
if ( sf & MINIG_SF_CREATE )
{
- self.entremove = deactivate_minigame;
+ self.entremove = minigame_entremove;
self.descriptor = minigame_get_descriptor(ReadString_Raw());
if ( !self.descriptor )
- dprint("Got a minigame without a client-side descriptor!\n");
+ LOG_TRACE("Got a minigame without a client-side descriptor!\n");
else
self.minigame_event = self.descriptor.minigame_event;
}
minigame_read_owner();
float ent = ReadLong();
self.minigame_playerslot = ent;
- dprint("Player: ",GetPlayerName(ent-1),"\n");
-
+ LOG_TRACE("Player: ",GetPlayerName(ent-1),"\n");
+
activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);
-
+
}
minigame_ent = self.owner;
-
+
if ( sf & MINIG_SF_UPDATE )
self.team = ReadByte();
-
+
if ( activate )
{
minigame_self = self;
}
}
MINIGAME_SIMPLELINKED_ENTITIES
-
+
if ( minigame_ent )
minigame_ent.minigame_event(minigame_ent,"network_receive",self,sf);
-
- dprint("CL Reading entity: ",ftos(num_for_edict(self)),
- " classname:",self.classname," enttype:",ftos(self.enttype) );
- dprint(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
+
+ if ( sf & MINIG_SF_CREATE )
+ {
+ LOG_TRACE("CL Reading entity: ",ftos(num_for_edict(self)),
+ " classname:",self.classname," enttype:",ftos(self.enttype) );
+ LOG_TRACE(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
+ }
}
-#undef ReadFloat
#undef ReadString
#undef FIELD
#undef MSLE
}
take_until = textLengthUpToWidth(s, w, theFontSize, tw);
-
+
if ( take_until > strlen(s) )
take_until = strlen(s);
-
+
for ( int i = 0; i < take_until; i++ )
if ( substring(s,i,1) == "\n" )
{
skip = 1;
break;
}
-
+
if ( take_until > 0 || skip > 0 )
{
if ( skip == 0 && take_until < strlen(s) )
skip = 1;
}
}
-
+
getWrappedLine_remaining = substring(s, take_until+skip, strlen(s) - (take_until+skip));
if(getWrappedLine_remaining == "")
getWrappedLine_remaining = string_null;
}
}
-vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
+vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
vector fontsize, vector color, float theAlpha, int drawflags, float align )
-{
+{
getWrappedLine_remaining = text;
vector mypos = pos;
while ( getWrappedLine_remaining )
return mypos;
}
-vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
+vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
string text, vector fontsize, float theAlpha, int drawflags, float align )
{
getWrappedLine_remaining = text;
return mypos;
}
-void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
+void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
vector fontsize, vector color, float theAlpha, int drawflags )
{
string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_nocolors);
drawstring(pos, line, fontsize, color, theAlpha, drawflags);
}
-void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
+void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
vector fontsize, float theAlpha, int drawflags )
{
string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_colors);
drawcolorcodedstring(pos, line, fontsize, theAlpha, drawflags);
}
-void minigame_drawpic_centered( vector pos, string texture, vector sz,
+void minigame_drawpic_centered( vector pos, string texture, vector sz,
vector color, float thealpha, int drawflags )
{
drawpic( pos-sz/2, texture, sz, color, thealpha, drawflags );
localcmd(strcat(cmd,"\n"));
}
-// Prompt the player to play in the current minigame
+// Prompt the player to play in the current minigame
// (ie: it's their turn and they should get back to the minigame)
void minigame_prompt()
{
HUD_Notify_Push(sprintf("minigames/%s/icon_notif",active_minigame.descriptor.netname),
_("It's your turn"), "");
}
-}
\ No newline at end of file
+}