+#include "bd.qh"
REGISTER_MINIGAME(bd, "Bulldozer");
const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
// find same game piece given its tile name
entity bd_find_piece(entity minig, string tile, bool check_target)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
return e;
- return world;
+ return NULL;
}
// check if the tile name is valid (15x15 grid)
entity bd_find_dozer(entity minig)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
return e;
- return world;
+ return NULL;
}
void bd_check_winner(entity minig)
{
int total = 0, valid = 0;
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
{
int dy = bound(-1, dys, 1);
int moved = 0;
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
{
return; // how?!
if(piece.netname) { strunzone(piece.netname); }
- remove(piece);
+ delete(piece);
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
return;
}
if(targ && thetype == targ.bd_tiletype)
{
if(targ.netname) { strunzone(targ.netname); }
- remove(targ);
+ delete(targ);
}
else if(piece && thetype == piece.bd_tiletype)
{
if(piece.netname) { strunzone(piece.netname); }
- remove(piece);
+ delete(piece);
}
else return;
#ifdef SVQC
for(e = minigame.minigame_players; e; e = e.list_next)
#elif defined(CSQC)
- e = world;
+ e = NULL;
while( (e = findentity(e,owner,minigame)) )
if ( e.classname == "minigame_player" )
#endif
void bd_load_level(entity minigame);
void bd_setup_pieces(entity minigame)
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
if(e.netname) { strunzone(e.netname); }
- remove(e);
+ delete(e);
}
bd_load_level(minigame);
if(minigame.bd_levelname && minigame.bd_levelname != "")
{
int target_count = 0, boulder_count = 0;
- entity piece = world;
+ entity piece = NULL;
while((piece = findentity(piece,owner,minigame)))
if(piece.classname == "minigame_board_piece")
if(piece.bd_tiletype == BD_TILE_BOULDER)
if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" )
{
}
case "end":
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
if(e.netname) { strunzone(e.netname); }
- remove(e);
+ delete(e);
}
if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
{
if(e.bd_tiletype == BD_TILE_TARGET)
{
- e.bd_enemy = world;
+ e.bd_enemy = NULL;
e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
}
else if(e.bd_tiletype == BD_TILE_BOULDER)
{
e.bd_hide = false; // reset either way
- e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != world);
+ e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
}
}
}
// Required function, draw the game status panel
void bd_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);