]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/minigames/minigame/pong.qc
Merge branch 'terencehill/minigame_flood_control' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / minigames / minigame / pong.qc
index 4acad766cb4e5336a9f06fbbd7e9da5f4e786090..b6c0988c7d5682c9871dc60dd25c47ead69fd9e6 100644 (file)
@@ -162,7 +162,7 @@ void pong_ball_think(entity this)
        this.SendFlags |= MINIG_SF_UPDATE;
 
        int i;
-       for ( i = 1; i <= PONG_MAX_PLAYERS; i++ )
+       for ( i = 1; i <= PONG_MAX_PLAYERS; ++i )
                if ( pong_paddle_hit(this, i) )
                {
                        pong_paddle_bounce(this,i);
@@ -357,7 +357,7 @@ int pong_server_event(entity minigame, string event, ...)
 
                        entity player = ...(0,entity);
                        int i;
-                       for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                       for ( i = 0; i < PONG_MAX_PLAYERS; ++i )
                        {
                                if ( minigame.pong_paddles[i] == NULL )
                                {
@@ -374,7 +374,7 @@ int pong_server_event(entity minigame, string event, ...)
                        entity paddle;
                        entity ai;
                        int i;
-                       for ( i = 0; i < PONG_MAX_PLAYERS; i++ )
+                       for ( i = 0; i < PONG_MAX_PLAYERS; ++i )
                        {
                                paddle = minigame.pong_paddles[i];
                                if ( paddle != NULL && paddle.realowner == player )
@@ -403,7 +403,7 @@ int pong_server_event(entity minigame, string event, ...)
                                                minigame.SendFlags |= MINIG_SF_UPDATE;
 
                                                entity ball;
-                                               for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; j++ )
+                                               for ( int j = 0; j < autocvar_sv_minigames_pong_ball_number; ++j )
                                                {
                                                        ball = msle_spawn(minigame,new(pong_ball));
                                                        ball.pong_length = autocvar_sv_minigames_pong_ball_radius;
@@ -447,8 +447,8 @@ int pong_server_event(entity minigame, string event, ...)
                                        // potentially compiler bug
                                        int j;
                                        if ( minigame.minigame_flags & PONG_STATUS_WAIT )
-                                               for ( j = 0; j < PONG_MAX_PLAYERS; j++ )
-                                               //for ( int j = 0; j < PONG_MAX_PLAYERS; j++ )
+                                               for ( j = 0; j < PONG_MAX_PLAYERS; ++j )
+                                               //for ( int j = 0; j < PONG_MAX_PLAYERS; ++j )
                                                {
                                                        if ( minigame.pong_paddles[j] == NULL )
                                                        {
@@ -466,7 +466,7 @@ int pong_server_event(entity minigame, string event, ...)
                                        if ( minigame.minigame_flags & PONG_STATUS_WAIT )
                                        {
                                                entity paddle;
-                                               for ( int j = PONG_MAX_PLAYERS-1; j >= 0; j-- )
+                                               for ( int j = PONG_MAX_PLAYERS-1; j >= 0; --j )
                                                {
                                                        paddle = minigame.pong_paddles[j];
                                                        if ( paddle != NULL &&
@@ -575,6 +575,8 @@ void pong_hud_board(vector pos, vector mySize)
 
                }
        }
+
+       minigame_show_allspecs(pos, mySize);
 }
 
 // Required function, draw the game status panel