+#include "pong.qh"
REGISTER_MINIGAME(pong, "Pong");
// minigame flags
paddle.realowner.classname == "pong_ai" )
{
minigame.pong_paddles[i] = NULL;
- remove(paddle.realowner);
- remove(paddle);
+ delete(paddle.realowner);
+ delete(paddle);
return true;
}
}
// Required function, draw the game status panel
void pong_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);