#include "ps.qh"
-REGISTER_MINIGAME(ps, "Peg Solitaire");
+REGISTER_MINIGAME(ps, _("Peg Solitaire"));
const float PS_TURN_MOVE = 0x0100; // player has to click on a piece on the board
const float PS_TURN_WIN = 0x0200; // player has won
{
ps_set_curr_pos("");
ps_curr_piece = NULL;
- minigame.message = ps_turn_to_string(minigame.minigame_flags);
+ strcpy(minigame.message, ps_turn_to_string(minigame.minigame_flags));
+ return false;
+ }
+ case "deactivate":
+ {
+ strfree(minigame.message);
return false;
}
case "key_pressed":
{
if ( sf & MINIG_SF_UPDATE )
{
- sent.message = ps_turn_to_string(sent.minigame_flags);
+ strcpy(sent.message, ps_turn_to_string(sent.minigame_flags));
//if ( sent.minigame_flags & minigame_self.team )
//minigame_prompt();
}