// Required function, draw the game status panel
void ttt_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
for ( int i = 0; i < 9; i++ )
{
if ( piecemask & f )
- RandomSelection_Add(NULL, f, string_null, 1, 1);
+ RandomSelection_AddFloat(f, 1, 1);
f <<= 1;
}