+#include "ttt.qh"
+REGISTER_MINIGAME(ttt, "Tic Tac Toe");
+
const int TTT_TURN_PLACE = 0x0100; // player has to place a piece on the board
const int TTT_TURN_WIN = 0x0200; // player has won
const int TTT_TURN_DRAW = 0x0400; // no moves are possible
// find tic tac toe piece given its tile name
entity ttt_find_piece(entity minig, string tile)
{
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minig) ) )
if ( e.classname == "minigame_board_piece" && e.netname == tile )
return e;
- return world;
+ return NULL;
}
// Checks if the given piece completes a row
{
int number = minigame_tile_number(piece.netname);
int letter = minigame_tile_letter(piece.netname);
-
+
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,number)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,number)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,number)).team == piece.team )
return true;
-
+
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,0)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,1)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(letter,2)).team == piece.team )
return true;
-
+
if ( number == letter )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,0)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,2)).team == piece.team )
return true;
-
+
if ( number == 2-letter )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(0,2)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(1,1)).team == piece.team )
if ( ttt_find_piece(piece.owner,minigame_tile_buildname(2,0)).team == piece.team )
return true;
-
+
return false;
}
minigame.minigame_flags = TTT_TURN_PLACE | minigame.ttt_nexteam;
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
minigame.ttt_npieces = 0;
- entity e = world;
+ entity e = NULL;
while ( ( e = findentity(e,owner,minigame) ) )
if ( e.classname == "minigame_board_piece" )
- remove(e);
+ delete(e);
}
}
}
case "end":
{
- entity e = world;
+ entity e = NULL;
while( (e = findentity(e, owner, minigame)) )
if(e.classname == "minigame_board_piece")
{
if(e.netname) { strunzone(e.netname); }
- remove(e);
+ delete(e);
}
return false;
}
case "join":
{
int pl_num = minigame_count_players(minigame);
-
+
// Don't allow joining a single player match
if ( (minigame.ttt_ai) && pl_num > 0 )
return false;
{
switch(argv(0))
{
- case "move":
- ttt_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
+ case "move":
+ ttt_move(minigame, ...(0,entity), ...(1,int) == 2 ? argv(1) : string_null );
return true;
case "next":
ttt_next_match(minigame,...(0,entity));
return false;
}
}
-
+
return false;
}
minigame_hud_fitsqare(pos, mySize);
ttt_boardpos = pos;
ttt_boardsize = mySize;
-
+
minigame_hud_simpleboard(pos,mySize,minigame_texture("ttt/board"));
vector tile_size = minigame_hud_denormalize_size('1 1 0'/TTT_TILE_SIZE,pos,mySize);
{
tile_pos = minigame_tile_pos(ttt_curr_pos,TTT_LET_CNT,TTT_NUM_CNT);
tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
- minigame_drawpic_centered( tile_pos,
+ minigame_drawpic_centered( tile_pos,
minigame_texture(strcat("ttt/piece",ftos(minigame_self.team))),
tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
}
-
+
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
{
tile_pos = minigame_tile_pos(e.netname,TTT_LET_CNT,TTT_NUM_CNT);
tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
+
if ( active_minigame.minigame_flags & TTT_TURN_WIN )
if ( !e.ttt_checkwin )
e.ttt_checkwin = ttt_winning_piece(e) ? 1 : -1;
-
+
float icon_color = 1;
if ( e.ttt_checkwin == -1 )
icon_color = 0.4;
minigame_drawpic_centered( tile_pos, minigame_texture("ttt/winglow"),
tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
}
-
- minigame_drawpic_centered( tile_pos,
+
+ minigame_drawpic_centered( tile_pos,
minigame_texture(strcat("ttt/piece",ftos(e.team))),
tile_size, '1 1 1'*icon_color, panel_fg_alpha, DRAWFLAG_NORMAL );
}
// Required function, draw the game status panel
void ttt_hud_status(vector pos, vector mySize)
{
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg();
vector ts;
ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
-
+
pos_y += ts_y;
mySize_y -= ts_y;
-
+
vector player_fontsize = hud_fontsize * 1.75;
ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
ts_x = mySize_x;
if ( e.team == 2 )
mypos_y += player_fontsize_y + ts_y;
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
- (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")),
+ (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
-
+
mypos_y += player_fontsize_y;
- drawpic( mypos,
+ drawpic( mypos,
minigame_texture(strcat("ttt/piece",ftos(e.team))),
tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
-
+
mypos_x += tile_size_x;
-
+
drawstring(mypos,ftos(e.minigame_flags),tile_size,
'0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
{
if ( turnflags & TTT_TURN_DRAW )
return _("Draw");
-
+
if ( turnflags & TTT_TURN_WIN )
{
if ( (turnflags&TTT_TURN_TEAM) != minigame_self.team )
return _("You lost the game!\nSelect \"^1Next Match^7\" on the menu for a rematch!");
return _("You win!\nSelect \"^1Next Match^7\" on the menu to start a new match!");
}
-
+
if ( turnflags & TTT_TURN_NEXT )
{
if ( (turnflags&TTT_TURN_TEAM) != minigame_self.team )
return _("Select \"^1Next Match^7\" on the menu to start a new match!");
return _("Wait for your opponent to confirm the rematch");
}
-
+
if ( (turnflags & TTT_TURN_TEAM) != minigame_self.team )
return _("Wait for your opponent to make their move");
-
+
if ( turnflags & TTT_TURN_PLACE )
return _("Click on the game board to place your piece");
-
+
return "";
}
return "a2";
case TTT_AI_POSFLAG_A3:
return "a3";
-
+
case TTT_AI_POSFLAG_B1:
return "b1";
case TTT_AI_POSFLAG_B2:
return "b2";
case TTT_AI_POSFLAG_B3:
return "b3";
-
+
case TTT_AI_POSFLAG_C1:
return "c1";
case TTT_AI_POSFLAG_C2:
return "c2";
case TTT_AI_POSFLAG_C3:
return "c3";
-
+
default:
return string_null;
}
{
if ( ttt_ai_checkmask(piecemask,flag1|flag2|flag3) )
return 0;
-
+
if ( ttt_ai_checkmask(piecemask,flag1|flag2) )
return flag3;
-
+
if ( ttt_ai_checkmask(piecemask,flag3|flag2) )
return flag1;
-
+
if ( ttt_ai_checkmask(piecemask,flag3|flag1) )
return flag2;
{
if ( !piecemask )
return 0;
-
+
int f = 1;
-
+
RandomSelection_Init();
-
+
for ( int i = 0; i < 9; i++ )
{
if ( piecemask & f )
- RandomSelection_Add(world, f, string_null, 1, 1);
+ RandomSelection_Add(NULL, f, string_null, 1, 1);
f <<= 1;
}
-
- LOG_TRACE(sprintf("TTT AI: selected %x from %x\n",
+
+ LOG_TRACE(sprintf("TTT AI: selected %x from %x",
RandomSelection_chosen_float, piecemask) );
return RandomSelection_chosen_float;
}
int ttt_ai_block3 ( int piecemask, int piecemask_free )
{
int r = 0;
-
+
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_A2,TTT_AI_POSFLAG_A3);
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_B1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_B3);
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_C1,TTT_AI_POSFLAG_C2,TTT_AI_POSFLAG_C3);
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B3,TTT_AI_POSFLAG_C3);
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A1,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C3);
r |= ttt_ai_1of3(piecemask,TTT_AI_POSFLAG_A3,TTT_AI_POSFLAG_B2,TTT_AI_POSFLAG_C1);
- LOG_TRACE(sprintf("TTT AI: possible 3 in a rows in %x: %x (%x)\n",piecemask,r, r&piecemask_free));
+ LOG_TRACE(sprintf("TTT AI: possible 3 in a rows in %x: %x (%x)",piecemask,r, r&piecemask_free));
r &= piecemask_free;
return ttt_ai_random(r);
}
string ttt_ai_choose_simple(int piecemask_self, int piecemask_opponent, int piecemask_free )
{
int move = 0;
-
- LOG_TRACE("TTT AI: checking winning move\n");
+
+ LOG_TRACE("TTT AI: checking winning move");
if (( move = ttt_ai_block3(piecemask_self,piecemask_free) ))
return ttt_ai_piece_flag2pos(move); // place winning move
-
- LOG_TRACE("TTT AI: checking opponent's winning move\n");
+
+ LOG_TRACE("TTT AI: checking opponent's winning move");
if (( move = ttt_ai_block3(piecemask_opponent,piecemask_free) ))
return ttt_ai_piece_flag2pos(move); // block opponent
-
- LOG_TRACE("TTT AI: random move\n");
+
+ LOG_TRACE("TTT AI: random move");
return ttt_ai_piece_flag2pos(ttt_ai_random(piecemask_free));
}
{
if ( minigame.minigame_flags == (TTT_TURN_PLACE|minigame.ttt_ai) )
{
- entity aiplayer = world;
+ entity aiplayer = NULL;
while ( ( aiplayer = findentity(aiplayer,owner,minigame) ) )
if ( aiplayer.classname == "minigame_player" && !aiplayer.minigame_playerslot )
break;
-
+
/*
* Build bit masks for the board pieces
* .---.---.---.
* | 4 | 32|256| 3
- * |---+---+---|
+ * |---+---+---|
* | 2 | 16|128| 2
- * |---+---+---|
+ * |---+---+---|
* | 1 | 8 | 64| 1
* '---'---'---'
* A B C
pieceflag <<= 1;
}
}
-
+
// TODO multiple AI difficulties
- LOG_TRACE(sprintf("TTT AI: self: %x opponent: %x free: %x\n",
+ LOG_TRACE(sprintf("TTT AI: self: %x opponent: %x free: %x",
piecemask_self, piecemask_opponent, piecemask_free));
pos = ttt_ai_choose_simple(piecemask_self, piecemask_opponent, piecemask_free);
- LOG_TRACE("TTT AI: chosen move: ",pos,"\n\n");
+ LOG_TRACE("TTT AI: chosen move: ", pos);
if ( !pos )
- LOG_TRACE("Tic Tac Toe AI has derped!\n");
+ LOG_TRACE("Tic Tac Toe AI has derped!");
else
ttt_move(minigame,aiplayer,pos);
}
if ( sent.minigame_flags & minigame_self.team )
minigame_prompt();
}
-
+
if ( (sf & TTT_SF_SINGLEPLAYER) )
{
int ai = ReadByte();
bool spawnai = ai && !sent.ttt_ai;
sent.ttt_ai = ai;
-
+
if ( spawnai )
{
- entity aiplayer = spawn();
- aiplayer.classname = "minigame_player";
+ entity aiplayer = new(minigame_player);
aiplayer.owner = minigame;
aiplayer.team = ai;
aiplayer.minigame_playerslot = 0;
aiplayer.minigame_autoclean = 1;
ttt_aimove(minigame);
}
-
+
}
}
else if ( sent.classname == "minigame_player" && (sf & TTT_SF_PLAYERSCORE ) )