set_movetype(player, MOVETYPE_WALK);
else
set_movetype(player, MOVETYPE_FLY_WORLDONLY);
- player.team_forced = 0;
+ Player_SetForcedTeamIndex(player, TEAM_FORCE_DEFAULT);
}
void minigame_rmplayer(entity minigame_session, entity player)
PutObserverInServer(player);
}
if ( autocvar_sv_minigames_observer == 2 )
- player.team_forced = -1;
+ Player_SetForcedTeamIndex(player, TEAM_FORCE_SPECTATOR);
minigame_resend(minigame_session);
}