if ( sf & MINIG_SF_CREATE )
{
- WriteShort(MSG_ENTITY,msle_id(self.classname));
- WriteString(MSG_ENTITY,self.netname);
+ WriteShort(MSG_ENTITY,msle_id(this.classname));
+ WriteString(MSG_ENTITY,this.netname);
}
- entity minigame_ent = self.owner;
+ entity minigame_ent = this.owner;
- if ( self.classname == "minigame" )
+ if ( this.classname == "minigame" )
{
- minigame_ent = self;
+ minigame_ent = this;
if ( sf & MINIG_SF_CREATE )
- WriteString(MSG_ENTITY,self.descriptor.netname);
+ WriteString(MSG_ENTITY,this.descriptor.netname);
if ( sf & MINIG_SF_UPDATE )
- WriteLong(MSG_ENTITY,self.minigame_flags);
+ WriteLong(MSG_ENTITY,this.minigame_flags);
}
- else if ( self.classname == "minigame_player" )
+ else if ( this.classname == "minigame_player" )
{
if ( sf & MINIG_SF_CREATE )
{
- WriteString(MSG_ENTITY,self.owner.netname);
- WriteLong(MSG_ENTITY,etof(self.minigame_players));
+ WriteString(MSG_ENTITY,this.owner.netname);
+ WriteLong(MSG_ENTITY,etof(this.minigame_players));
}
if ( sf & MINIG_SF_UPDATE )
- WriteByte(MSG_ENTITY,self.team);
+ WriteByte(MSG_ENTITY,this.team);
}
MINIGAME_SIMPLELINKED_ENTITIES
- minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
+ minigame_ent.minigame_event(minigame_ent,"network_send",this,sf);
return true;