#ifndef SV_MINIGAMES_H
#define SV_MINIGAMES_H
-/// Initialize the minigame system
-void initialize_minigames();
-
/// Create a new minigame session
/// \return minigame session entity
entity start_minigame(entity player, string minigame );
bool minigame_SendEntity(entity to, int sf);
+void RegisterMinigames();
+const int MINIGAMES_MAX = 24;
+entity MINIGAMES[MINIGAMES_MAX], MINIGAMES_first, MINIGAMES_last;
+int MINIGAMES_COUNT;
+#define REGISTER_MINIGAME(name,nicename) \
+ REGISTER(RegisterMinigames, MINIGAME, MINIGAMES, MINIGAMES_COUNT, name, m_id, spawn()); \
+ int name##_server_event(entity, string, ...); \
+ REGISTER_INIT_POST(MINIGAME, name) { \
+ this.classname = "minigame_descriptor"; \
+ this.netname = strzone(strtolower(#name)); \
+ this.message = nicename; \
+ this.minigame_event = name##_server_event; \
+ } \
+ REGISTER_INIT(MINIGAME, name)
+REGISTER_REGISTRY(RegisterMinigames)
+
#endif