]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/animus.qc
Steal new weapon cvar system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / animus.qc
index bd7639c0966479ba84d70078ba6d881a8fae49b6..09bb41a5a0e13c43703925cb75a754373487ecbe 100644 (file)
@@ -9,15 +9,18 @@ REGISTER_MONSTER(
 /* fullname   */ _("Animus")
 );
 
+#define ANIMUS_SETTINGS(monster) \
+       MON_ADD_CVAR(monster, health) \
+       MON_ADD_CVAR(monster, attack_jump_damage) \
+       MON_ADD_CVAR(monster, attack_melee_damage) \
+       MON_ADD_CVAR(monster, speed_run) \
+       MON_ADD_CVAR(monster, speed_walk) 
+
+#ifdef SVQC
+ANIMUS_SETTINGS(animus)
+#endif // SVQC
 #else
 #ifdef SVQC
-float autocvar_g_monster_animus;
-float autocvar_g_monster_animus_health;
-float autocvar_g_monster_animus_attack_jump_damage;
-float autocvar_g_monster_animus_damage;
-float autocvar_g_monster_animus_speed_walk;
-float autocvar_g_monster_animus_speed_run;
-
 const float animus_anim_stand  = 0;
 const float animus_anim_walk   = 1;
 const float animus_anim_run            = 2;
@@ -35,7 +38,7 @@ void animus_touch_jump()
        {
                if (vlen(self.velocity) > 300)
                {
-                       Damage(other, self, self, autocvar_g_monster_animus_attack_jump_damage * monster_skill, DEATH_MONSTER_ANIMUS, other.origin, normalize(other.origin - self.origin));
+                       Damage(other, self, self, MON_CVAR(animus, attack_jump_damage) * monster_skill, DEATH_MONSTER_ANIMUS, other.origin, normalize(other.origin - self.origin));
                        self.touch = MonsterTouch; // instantly turn it off to stop damage spam
                }
        }
@@ -52,7 +55,7 @@ float animus_attack(float attack_type)
                {
                        monsters_setframe(animus_anim_attack);
                        self.attack_finished_single = time + 1;
-                       monster_melee(self.enemy, autocvar_g_monster_animus_damage, 0.3, DEATH_MONSTER_ANIMUS, TRUE);
+                       monster_melee(self.enemy, MON_CVAR(animus, attack_melee_damage), 0.3, DEATH_MONSTER_ANIMUS, TRUE);
                        
                        return TRUE;
                }
@@ -69,8 +72,6 @@ float animus_attack(float attack_type)
 
 void spawnfunc_monster_animus()
 {
-       if not(autocvar_g_monster_animus) { remove(self); return; }
-       
        self.classname = "monster_animus";
        
        self.monster_spawnfunc = spawnfunc_monster_animus;
@@ -91,7 +92,7 @@ float m_animus(float req)
        {
                case MR_THINK:
                {
-                       monster_move(autocvar_g_monster_animus_speed_run, autocvar_g_monster_animus_speed_walk, 100, animus_anim_run, animus_anim_walk, animus_anim_stand);
+                       monster_move(MON_CVAR(animus, speed_run), MON_CVAR(animus, speed_walk), 100, animus_anim_run, animus_anim_walk, animus_anim_stand);
                        return TRUE;
                }
                case MR_DEATH:
@@ -101,7 +102,7 @@ float m_animus(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = autocvar_g_monster_animus_health;
+                       if not(self.health) self.health = MON_CVAR(animus, health);
                                
                        self.monster_attackfunc = animus_attack;
                        monsters_setframe(animus_anim_stand);
@@ -113,6 +114,11 @@ float m_animus(float req)
                        // nothing
                        return TRUE;
                }
+               case MR_CONFIG:
+               {
+                       MON_CONFIG_SETTINGS(ANIMUS_SETTINGS(animus))
+                       return TRUE;
+               }
        }
        
        return TRUE;