MON_ADD_CVAR(monster, attack_spike_smart_trace_min) \
MON_ADD_CVAR(monster, attack_spike_smart_trace_max) \
MON_ADD_CVAR(monster, attack_spike_smart_mindist) \
- MON_ADD_CVAR(monster, attack_melee_damage) \
- MON_ADD_CVAR(monster, attack_melee_delay) \
- MON_ADD_CVAR(monster, attack_grenade_damage) \
- MON_ADD_CVAR(monster, attack_grenade_edgedamage) \
- MON_ADD_CVAR(monster, attack_grenade_force) \
- MON_ADD_CVAR(monster, attack_grenade_radius) \
- MON_ADD_CVAR(monster, attack_grenade_lifetime) \
- MON_ADD_CVAR(monster, attack_grenade_chance) \
- MON_ADD_CVAR(monster, attack_grenade_speed) \
- MON_ADD_CVAR(monster, attack_grenade_speed_up) \
MON_ADD_CVAR(monster, heal_self) \
MON_ADD_CVAR(monster, heal_allies) \
MON_ADD_CVAR(monster, heal_minhealth) \
void() mage_heal;
void() mage_shield;
+.entity mage_spike;
+
float friend_needshelp(entity e)
{
if(e == world)
return FALSE;
if(e.health <= 0)
return FALSE;
- if(vlen(e.origin - self.origin) > MON_CVAR(mage, heal_range))
- return FALSE;
- if(DIFF_TEAM(e, self))
+ if(DIFF_TEAM(e, self) && e != self.monster_owner)
return FALSE;
if(e.frozen)
return FALSE;
if(!IS_PLAYER(e))
- return (e.health < e.max_health);
+ return (e.flags & FL_MONSTER && e.health < e.max_health);
if(e.items & IT_INVINCIBLE)
return FALSE;
return FALSE;
}
-void mageattack_melee()
-{
- monster_melee(self.enemy, MON_CVAR(mage, attack_melee_damage), mage_anim_attack, self.attack_range, MON_CVAR(mage, attack_melee_delay) - 0.2, DEATH_MONSTER_MAGE, TRUE);
-}
-
-void mage_grenade_explode()
-{
- pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
-
- sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
- RadiusDamage (self, self.realowner, MON_CVAR(mage, attack_grenade_damage), MON_CVAR(mage, attack_grenade_edgedamage), MON_CVAR(mage, attack_grenade_radius), world, MON_CVAR(mage, attack_grenade_force), DEATH_MONSTER_MAGE, other);
- remove(self);
-}
-
-void mage_grenade_touch()
-{
- if(IS_PLAYER(other))
- {
- PROJECTILE_TOUCH;
- mage_grenade_explode();
- return;
- }
-}
-
-void mage_throw_itemgrenade()
-{
- makevectors(self.angles);
-
- entity gren = spawn ();
- gren.owner = gren.realowner = self;
- gren.classname = "grenade";
- gren.bot_dodge = FALSE;
- gren.movetype = MOVETYPE_BOUNCE;
- gren.solid = SOLID_TRIGGER;
- gren.projectiledeathtype = DEATH_MONSTER_MAGE;
- setorigin(gren, CENTER_OR_VIEWOFS(self));
- setsize(gren, '-64 -64 -64', '64 64 64');
-
- gren.nextthink = time + MON_CVAR(mage, attack_grenade_lifetime);
- gren.think = mage_grenade_explode;
- gren.use = mage_grenade_explode;
- gren.touch = mage_grenade_touch;
-
- gren.missile_flags = MIF_SPLASH | MIF_ARC;
- W_SetupProjectileVelocityEx(gren, v_forward, v_up, MON_CVAR(mage, attack_grenade_speed), MON_CVAR(mage, attack_grenade_speed_up), 0, 0, FALSE);
-
- gren.flags = FL_PROJECTILE;
-
- setmodel(gren, "models/items/g_h50.md3");
-
- self.attack_finished_single = time + 1.5;
-}
-
void mage_spike_explode()
{
self.event_damage = func_null;
sound(self, CH_SHOTS, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+ self.realowner.mage_spike = world;
+
pointparticles(particleeffectnum("explosion_small"), self.origin, '0 0 0', 1);
RadiusDamage (self, self.realowner, MON_CVAR(mage, attack_spike_damage), MON_CVAR(mage, attack_spike_damage) * 0.5, MON_CVAR(mage, attack_spike_radius), world, 0, DEATH_MONSTER_MAGE, other);
UpdateCSQCProjectile(self);
}
-void mage_spike()
+void mage_attack_spike()
{
entity missile;
vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
missile.enemy = self.enemy;
missile.touch = mage_spike_touch;
+ self.mage_spike = missile;
+
CSQCProjectile(missile, TRUE, PROJECTILE_MAGE_SPIKE, TRUE);
}
entity head;
float washealed = FALSE;
- for(head = world; (head = findfloat(head, monster_attack, TRUE)); ) if(friend_needshelp(head))
+ for(head = findradius(self.origin, MON_CVAR(mage, heal_range)); head; head = head.chain) if(friend_needshelp(head))
{
washealed = TRUE;
string fx = "";
{
pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
head.health = bound(0, head.health + MON_CVAR(mage, heal_allies), head.max_health);
- head.SendFlags |= MSF_STATUS;
+ WaypointSprite_UpdateHealth(head.sprite, head.health);
}
}
if(washealed)
{
- monsters_setframe(mage_anim_attack);
+ self.frame = mage_anim_attack;
self.attack_finished_single = time + MON_CVAR(mage, heal_delay);
}
}
+void mage_teleport()
+{
+ if(vlen(self.enemy.origin - self.origin) >= 500)
+ return;
+
+ makevectors(self.enemy.angles);
+ tracebox(self.enemy.origin + ((v_forward * -1) * 200), self.mins, self.maxs, self.origin - '0 0 5', MOVE_NORMAL, self);
+
+ if(trace_fraction <= 1)
+ {
+ pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1);
+ setorigin(self, self.enemy.origin + ((v_forward * -1) * 200));
+ }
+
+ self.attack_finished_single = time + 0.2;
+}
+
void mage_shield_think()
{
self.nextthink = time;
+ setorigin(self, self.owner.origin);
if(time >= self.ltime || self.owner.health <= 0)
{
self.owner.armorvalue = 0;
self.owner.m_armor_blockpercent = autocvar_g_monsters_armor_blockpercent;
+ self.owner.weaponentity = world;
remove(self);
return;
}
}
+void mage_shield_touch()
+{
+ if(other == self.realowner)
+ return;
+
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
+
+ Damage(other, self, self.realowner, 1, DEATH_MONSTER_MAGE, mymid, normalize(othermid - mymid) * 100);
+}
+
void mage_shield()
{
if(self.weaponentity)
return; // already have a shield
-
- entity shield = spawn();
- shield.owner = self;
+ entity shield = spawn();
+
+ shield.owner = shield.realowner = self;
+ shield.enemy = self;
shield.team = self.team;
- shield.ltime = time + MON_CVAR(mage, shield_time);
+ shield.touch = mage_shield_touch;
shield.classname = "shield";
+ shield.ltime = time + MON_CVAR(mage, shield_time);
shield.effects = EF_ADDITIVE;
shield.movetype = MOVETYPE_NOCLIP;
shield.solid = SOLID_TRIGGER;
shield.avelocity = '7 0 11';
- shield.scale = self.scale * 0.6;
+ shield.scale = self.scale * 0.5;
shield.think = mage_shield_think;
shield.nextthink = time;
- setattachment(shield, self, "");
- setmodel(shield, "models/ctf/shield.md3");
- setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
-
self.lastshielded = time + MON_CVAR(mage, shield_delay);
-
- monsters_setframe(mage_anim_attack);
+ self.weaponentity = shield;
+ self.frame = mage_anim_attack;
self.attack_finished_single = time + 1;
-
self.m_armor_blockpercent = MON_CVAR(mage, shield_blockpercent);
self.armorvalue = self.health;
+
+ setorigin(shield, self.origin);
+ setmodel(shield, "models/ctf/shield.md3");
+ setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
}
float mage_attack(float attack_type)
{
case MONSTER_ATTACK_MELEE:
{
- monsters_setframe(mage_anim_attack);
- self.attack_finished_single = time + MON_CVAR(mage, attack_melee_delay);
- defer(0.2, mageattack_melee);
-
+ mage_shield();
+
return TRUE;
}
case MONSTER_ATTACK_RANGED:
{
- if(random() < MON_CVAR(mage, attack_grenade_chance) / 100)
+ if not(self.mage_spike)
{
- mage_throw_itemgrenade();
- return TRUE;
+ if(random() <= 0.4)
+ {
+ mage_teleport();
+ return TRUE;
+ }
+ else
+ {
+ self.frame = mage_anim_attack;
+ self.attack_finished_single = time + MON_CVAR(mage, attack_spike_delay);
+ defer(0.2, mage_attack_spike);
+ return TRUE;
+ }
}
-
- monsters_setframe(mage_anim_attack);
- self.attack_finished_single = time + MON_CVAR(mage, attack_spike_delay);
- defer(0.2, mage_spike);
- return TRUE;
+ if(self.mage_spike)
+ return TRUE;
+ else
+ return FALSE;
}
}
entity head;
float need_help = FALSE;
- FOR_EACH_PLAYER(head)
- if(friend_needshelp(head))
- {
- need_help = TRUE;
- break; // found 1 player near us who is low on health
- }
- if(!need_help)
- FOR_EACH_MONSTER(head)
+ for(head = findradius(self.origin, MON_CVAR(mage, heal_range)); head; head = head.chain)
if(head != self)
if(friend_needshelp(head))
{
need_help = TRUE;
- break; // found 1 player near us who is low on health
+ break;
}
if(self.health < MON_CVAR(mage, heal_minhealth) || need_help)
}
case MR_DEATH:
{
- monsters_setframe(mage_anim_death);
+ self.frame = mage_anim_death;
return TRUE;
}
case MR_SETUP:
self.monster_loot = spawnfunc_item_health_large;
self.monster_attackfunc = mage_attack;
- monsters_setframe(mage_anim_walk);
+ self.frame = mage_anim_walk;
return TRUE;
}
- case MR_INIT:
+ case MR_PRECACHE:
{
- precache_model ("models/items/g_h50.md3");
+ precache_model ("models/monsters/mage.dpm");
precache_model ("models/ctf/shield.md3");
precache_sound ("weapons/grenade_impact.wav");
return TRUE;
{
switch(req)
{
- case MR_DEATH:
- {
- // nothing
- return TRUE;
- }
- case MR_INIT:
+ case MR_PRECACHE:
{
precache_model ("models/monsters/mage.dpm");
return TRUE;