// Do evasive maneuvers for world objects? ( this should be a cpu hog. :P )
if ((autocvar_g_monster_mage_attack_spike_smart) && vdist(eorg - this.origin, >, autocvar_g_monster_mage_attack_spike_smart_mindist))
{
- // Is it a better idea (shorter distance) to trace to the target itthis?
+ // Is it a better idea (shorter distance) to trace to the target itself?
if ( vlen2(this.origin + olddir * this.wait) < vlen2(eorg - this.origin))
traceline(this.origin, this.origin + olddir * this.wait, false, this);
else
return false;
}
-spawnfunc(monster_mage) { Monster_Spawn(this, MON_MAGE.monsterid); }
+spawnfunc(monster_mage) { Monster_Spawn(this, true, MON_MAGE.monsterid); }
#endif // SVQC