]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/shambler.qc
More thoroughly clean out other from touch
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / shambler.qc
index 14be454dcca01efdc61183cfb4b41019e45013b6..dd9a61d4183a5765b34a69628739e619a4bf5b74 100644 (file)
@@ -78,7 +78,7 @@ void M_Shambler_Attack_Swing(entity this)
 
 #include <common/effects/qc/all.qh>
 
-void M_Shambler_Attack_Lightning_Explode(entity this)
+void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity)
 {
        sound(this, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
        Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
@@ -91,7 +91,8 @@ void M_Shambler_Attack_Lightning_Explode(entity this)
        if(this.movetype == MOVETYPE_NONE)
                this.velocity = this.oldvelocity;
 
-       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, other);
+       RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), 
+                                       NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, directhitentity);
 
        FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_shambler_attack_lightning_radius_zap, it != this.realowner && it.takedamage,
        {
@@ -105,7 +106,7 @@ void M_Shambler_Attack_Lightning_Explode(entity this)
 
 void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity trigger)
 {
-       M_Shambler_Attack_Lightning_Explode(this);
+       M_Shambler_Attack_Lightning_Explode(this, trigger);
 }
 
 void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
@@ -126,7 +127,7 @@ void M_Shambler_Attack_Lightning_Touch(entity this, entity toucher)
 {
        PROJECTILE_TOUCH(this, toucher);
 
-       WITH(entity, other, toucher, this.use(this, NULL, NULL));
+       this.use(this, NULL, toucher);
 }
 
 void M_Shambler_Attack_Lightning_Think(entity this)
@@ -134,8 +135,7 @@ void M_Shambler_Attack_Lightning_Think(entity this)
        this.nextthink = time;
        if (time > this.cnt)
        {
-               other = NULL;
-               M_Shambler_Attack_Lightning_Explode(this);
+               M_Shambler_Attack_Lightning_Explode(this, NULL);
                return;
        }
 }