#include "shambler.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
float autocvar_g_monster_shambler_health;
float autocvar_g_monster_shambler_damageforcescale = 0.1;
gren.angles = vectoangles (gren.velocity);
gren.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, gren);
+ IL_PUSH(g_bot_dodge, gren);
CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true);
}
return true;
}
#endif
-
-#endif