setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_NO;
proj.damageforcescale = 0;
- SetResourceAmountExplicit(proj, RESOURCE_HEALTH, 500);
+ SetResourceAmount(proj, RESOURCE_HEALTH, 500);
proj.event_damage = func_null;
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);
METHOD(Spider, mr_setup, bool(Spider this, entity actor))
{
TC(Spider, this);
- if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health);
+ if(!GetResourceAmount(this, RESOURCE_HEALTH)) SetResourceAmount(actor, RESOURCE_HEALTH, autocvar_g_monster_spider_health);
if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }