if(self)
{
pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
- RadiusDamage(self, self.realowner, 0, 0, 25, world, 25, self.projectiledeathtype, world);
+ RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
- for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
+ for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER)
e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
remove(self);
proj.owner = proj.realowner = self;
proj.use = spider_web_touch;
proj.think = adaptor_think2use_hittype_splash;
- proj.bot_dodge = TRUE;
+ proj.bot_dodge = true;
proj.bot_dodgerating = 0;
proj.nextthink = time + 5;
PROJECTILE_MAKETRIGGER(proj);
//proj.glow_size = 50;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
- W_SetupProjectileVelocityEx(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, FALSE);
+ W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
proj.touch = spider_web_touch;
setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_NO;
proj.health = 500;
proj.event_damage = func_null;
proj.flags = FL_PROJECTILE;
- proj.damagedbycontents = TRUE;
+ proj.damagedbycontents = true;
proj.bouncefactor = 0.3;
proj.bouncestop = 0.05;
proj.missile_flags = MIF_SPLASH | MIF_ARC;
- CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, TRUE);
+ CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
}
float spider_attack(float attack_type)
{
case MONSTER_ATTACK_MELEE:
{
- return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
+ return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
}
case MONSTER_ATTACK_RANGED:
{
self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
spider_shootweb();
self.spider_web_delay = time + 3;
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
}
- return FALSE;
+ return false;
}
void spawnfunc_monster_spider()
{
self.classname = "monster_spider";
- if(Monster_CheckAppearFlags(self, MON_SPIDER))
- return;
-
if(!monster_initialize(MON_SPIDER)) { remove(self); return; }
}
case MR_THINK:
{
monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
- return TRUE;
+ return true;
}
case MR_DEATH:
{
self.frame = spider_anim_attack;
self.angles_x = 180;
- return TRUE;
+ return true;
}
case MR_SETUP:
{
self.monster_attackfunc = spider_attack;
self.frame = spider_anim_idle;
- return TRUE;
+ return true;
}
case MR_PRECACHE:
{
- precache_model ("models/monsters/spider.dpm");
+ precache_model("models/monsters/spider.dpm");
precache_sound ("weapons/electro_fire2.wav");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // SVQC
{
case MR_PRECACHE:
{
- precache_model ("models/monsters/spider.dpm");
- return TRUE;
+ return true;
}
}
- return TRUE;
+ return true;
}
#endif // CSQC