MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics)
{
- if (time >= self.spider_slowness)
+ SELFPARAM();
+ if (time >= this.spider_slowness)
return false;
- PHYS_MAXSPEED(self) *= 0.5; // half speed while slow from spider
- PHYS_MAXAIRSPEED(self) *= 0.5;
- PHYS_AIRSPEEDLIMIT_NONQW(self) *= 0.5;
- PHYS_AIRSTRAFEACCELERATE(self) *= 0.5;
+ PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider
+ PHYS_MAXAIRSPEED(this) *= 0.5;
+ PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5;
+ PHYS_AIRSTRAFEACCELERATE(this) *= 0.5;
return false;
}
MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove)
{
+ SELFPARAM();
if(time < self.spider_slowness)
{
monster_speed_run *= 0.5;
MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn)
{
+ SELFPARAM();
self.spider_slowness = 0;
return false;
}
MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn)
{
+ SELFPARAM();
self.spider_slowness = 0;
return false;
}
SOUND(SpiderAttack_FIRE, W_Sound("electro_fire"));
-METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) {
+METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire))
+{
+ SELFPARAM();
+ TC(SpiderAttack, thiswep);
bool isPlayer = IS_PLAYER(actor);
if (fire & 1)
if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) {
actor.anim_finished = time + 1;
}
if (isPlayer) actor.enemy = Monster_FindTarget(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, SND(SpiderAttack_FIRE), CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0);
if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
M_Spider_Attack_Web(actor);
weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
}
}
-void M_Spider_Attack_Web_Touch()
+void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger)
+{
+ WITHSELF(this, M_Spider_Attack_Web_Explode());
+}
+
+void M_Spider_Attack_Web_Touch(entity this)
{
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this);
M_Spider_Attack_Web_Explode();
}
-void adaptor_think2use_hittype_splash();
+void adaptor_think2use_hittype_splash(entity this);
void M_Spider_Attack_Web(entity this)
{
entity proj = new(plasma);
proj.owner = proj.realowner = this;
- proj.use = M_Spider_Attack_Web_Explode;
- proj.think = adaptor_think2use_hittype_splash;
+ proj.use = M_Spider_Attack_Web_Explode_use;
+ setthink(proj, adaptor_think2use_hittype_splash);
proj.bot_dodge = true;
proj.bot_dodgerating = 0;
proj.nextthink = time + 5;
//proj.glow_color = 45;
proj.movetype = MOVETYPE_BOUNCE;
W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
- proj.touch = M_Spider_Attack_Web_Touch;
+ settouch(proj, M_Spider_Attack_Web_Touch);
setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_NO;
proj.damageforcescale = 0;
spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); }
#endif // SVQC
- #ifdef SVQC
- METHOD(Spider, mr_think, bool(Spider thismon, entity actor))
- {
- return true;
- }
- METHOD(Spider, mr_pain, bool(Spider thismon, entity actor))
- {
- return true;
- }
- METHOD(Spider, mr_death, bool(Spider thismon, entity actor))
- {
- setanim(actor, actor.anim_melee, false, true, true);
- actor.angles_x = 180;
- return true;
- }
- #endif
- #ifndef MENUQC
- METHOD(Spider, mr_anim, bool(Spider thismon, entity actor))
- {
- vector none = '0 0 0';
- actor.anim_walk = animfixfps(actor, '1 1 1', none);
- actor.anim_idle = animfixfps(actor, '0 1 1', none);
- actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
- actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
- actor.anim_run = animfixfps(actor, '1 1 1', none);
- return true;
- }
- #endif
- #ifdef SVQC
- spawnfunc(item_health_medium);
- METHOD(Spider, mr_setup, bool(Spider thismon, entity actor))
- {
- if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
- if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
- if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
- if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
- if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
+#ifdef SVQC
+METHOD(Spider, mr_think, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ return true;
+}
- actor.monster_loot = spawnfunc_item_health_medium;
- actor.monster_attackfunc = M_Spider_Attack;
+METHOD(Spider, mr_pain, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ return true;
+}
- return true;
- }
- METHOD(Spider, mr_precache, bool(Spider thismon))
- {
- return true;
- }
- #endif
+METHOD(Spider, mr_death, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ setanim(actor, actor.anim_melee, false, true, true);
+ actor.angles_x = 180;
+ return true;
+}
+#endif
+#ifndef MENUQC
+METHOD(Spider, mr_anim, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ vector none = '0 0 0';
+ actor.anim_walk = animfixfps(actor, '1 1 1', none);
+ actor.anim_idle = animfixfps(actor, '0 1 1', none);
+ actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+ actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate
+ actor.anim_run = animfixfps(actor, '1 1 1', none);
+ return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_health_medium);
+METHOD(Spider, mr_setup, bool(Spider this, entity actor))
+{
+ TC(Spider, this);
+ if(!actor.health) actor.health = (autocvar_g_monster_spider_health);
+ if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); }
+ if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); }
+ if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); }
+ if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
+
+ actor.monster_loot = spawnfunc_item_health_medium;
+ actor.monster_attackfunc = M_Spider_Attack;
+
+ return true;
+}
+
+METHOD(Spider, mr_precache, bool(Spider this))
+{
+ TC(Spider, this);
+ return true;
+}
+#endif
#endif