+#ifndef WYVERN_H
+#define WYVERN_H
+
#ifndef MENUQC
-bool M_Wyvern(int);
+MODEL(MON_WYVERN, M_Model("wizard.mdl"));
#endif
-REGISTER_MONSTER_SIMPLE(
-/* MON_##id */ WYVERN,
-/* spawnflags */ MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE,
-/* mins,maxs */ '-20 -20 -58', '20 20 20',
-/* model */ "wizard.mdl",
-/* netname */ "wyvern",
-/* fullname */ _("Wyvern")
-) {
+
+CLASS(Wyvern, Monster)
+ ATTRIB(Wyvern, spawnflags, int, MONSTER_TYPE_FLY | MONSTER_SIZE_BROKEN | MON_FLAG_RANGED | MON_FLAG_RIDE);
+ ATTRIB(Wyvern, mins, vector, '-20 -20 -58');
+ ATTRIB(Wyvern, maxs, vector, '20 20 20');
+#ifndef MENUQC
+ ATTRIB(Wyvern, m_model, Model, MDL_MON_WYVERN);
+#endif
+ ATTRIB(Wyvern, netname, string, "wyvern");
+ ATTRIB(Wyvern, monster_name, string, _("Wyvern"));
+ENDCLASS(Wyvern)
+
+REGISTER_MONSTER(WYVERN, NEW(Wyvern)) {
#ifndef MENUQC
- this.monster_func = M_Wyvern;
- this.monster_func(MR_PRECACHE);
+ this.mr_precache(this);
#endif
}
+#include <common/weapons/all.qh>
+
+CLASS(WyvernAttack, PortoLaunch)
+/* flags */ ATTRIB(WyvernAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* impulse */ ATTRIB(WyvernAttack, impulse, int, 9);
+/* refname */ ATTRIB(WyvernAttack, netname, string, "wyvern");
+/* wepname */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
+ENDCLASS(WyvernAttack)
+REGISTER_WEAPON(WYVERN_ATTACK, NEW(WyvernAttack));
+
+#endif
+
+#ifdef IMPLEMENTATION
+
#ifdef SVQC
-float autocvar_g_monster_wyvern_health;
-float autocvar_g_monster_wyvern_damageforcescale = 0.6;
+
float autocvar_g_monster_wyvern_attack_fireball_damage;
float autocvar_g_monster_wyvern_attack_fireball_edgedamage;
float autocvar_g_monster_wyvern_attack_fireball_damagetime;
float autocvar_g_monster_wyvern_attack_fireball_force;
float autocvar_g_monster_wyvern_attack_fireball_radius;
float autocvar_g_monster_wyvern_attack_fireball_speed;
+
+void M_Wyvern_Attack_Fireball_Explode();
+void M_Wyvern_Attack_Fireball_Touch();
+
+SOUND(WyvernAttack_FIRE, W_Sound("electro_fire"));
+METHOD(WyvernAttack, wr_think, void(WyvernAttack thiswep, entity actor, .entity weaponentity, int fire))
+{
+ TC(WyvernAttack, thiswep);
+ if (fire & 1)
+ if (time > actor.attack_finished_single[0] || weapon_prepareattack(thiswep, actor, weaponentity, false, 1.2)) {
+ if (IS_PLAYER(actor)) W_SetupShot_Dir(actor, v_forward, false, 0, SND_WyvernAttack_FIRE, CH_WEAPON_B, 0);
+ if (IS_MONSTER(actor)) {
+ actor.attack_finished_single[0] = time + 1.2;
+ actor.anim_finished = time + 1.2;
+ monster_makevectors(actor, actor.enemy);
+ }
+
+ entity missile = spawn();
+ missile.owner = missile.realowner = actor;
+ missile.solid = SOLID_TRIGGER;
+ missile.movetype = MOVETYPE_FLYMISSILE;
+ missile.projectiledeathtype = DEATH_MONSTER_WYVERN.m_id;
+ setsize(missile, '-6 -6 -6', '6 6 6');
+ setorigin(missile, actor.origin + actor.view_ofs + v_forward * 14);
+ missile.flags = FL_PROJECTILE;
+ missile.velocity = w_shotdir * (autocvar_g_monster_wyvern_attack_fireball_speed);
+ missile.avelocity = '300 300 300';
+ missile.nextthink = time + 5;
+ missile.think = M_Wyvern_Attack_Fireball_Explode;
+ missile.touch = M_Wyvern_Attack_Fireball_Touch;
+ CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
+
+ weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready);
+ }
+}
+
+METHOD(WyvernAttack, wr_checkammo1, bool(WyvernAttack this)) {
+ TC(WyvernAttack, this);
+ return true;
+}
+
+float autocvar_g_monster_wyvern_health;
+float autocvar_g_monster_wyvern_damageforcescale = 0.6;
float autocvar_g_monster_wyvern_speed_stop;
float autocvar_g_monster_wyvern_speed_run;
float autocvar_g_monster_wyvern_speed_walk;
*/
void M_Wyvern_Attack_Fireball_Explode()
-{SELFPARAM();
- entity e;
- if(self)
- {
- Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
+{
+ SELFPARAM();
+ Send_Effect(EFFECT_FIREBALL_EXPLODE, self.origin, '0 0 0', 1);
- RadiusDamage(self, self.realowner, (autocvar_g_monster_wyvern_attack_fireball_damage), (autocvar_g_monster_wyvern_attack_fireball_edgedamage), (autocvar_g_monster_wyvern_attack_fireball_force), world, world, (autocvar_g_monster_wyvern_attack_fireball_radius), self.projectiledeathtype, world);
+ entity own = self.realowner;
- for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= (autocvar_g_monster_wyvern_attack_fireball_radius))
- Fire_AddDamage(e, self, 5 * MONSTER_SKILLMOD(self), (autocvar_g_monster_wyvern_attack_fireball_damagetime), self.projectiledeathtype);
+ RadiusDamage(self, own, autocvar_g_monster_wyvern_attack_fireball_damage, autocvar_g_monster_wyvern_attack_fireball_edgedamage, autocvar_g_monster_wyvern_attack_fireball_force, world, world, autocvar_g_monster_wyvern_attack_fireball_radius, self.projectiledeathtype, world);
- remove(self);
- }
+ FOREACH_ENTITY_FLOAT(takedamage, DAMAGE_AIM,
+ {
+ if(vdist(it.origin - self.origin, <=, autocvar_g_monster_wyvern_attack_fireball_radius))
+ Fire_AddDamage(it, own, 5 * MONSTER_SKILLMOD(own), autocvar_g_monster_wyvern_attack_fireball_damagetime, self.projectiledeathtype);
+ });
+
+ remove(self);
}
void M_Wyvern_Attack_Fireball_Touch()
M_Wyvern_Attack_Fireball_Explode();
}
-void M_Wyvern_Attack_Fireball()
-{SELFPARAM();
- entity missile = spawn();
- vector dir = normalize((self.enemy.origin + '0 0 10') - self.origin);
-
- monster_makevectors(self.enemy);
-
- missile.owner = missile.realowner = self;
- missile.solid = SOLID_TRIGGER;
- missile.movetype = MOVETYPE_FLYMISSILE;
- missile.projectiledeathtype = DEATH_MONSTER_WYVERN;
- setsize(missile, '-6 -6 -6', '6 6 6');
- setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
- missile.flags = FL_PROJECTILE;
- missile.velocity = dir * (autocvar_g_monster_wyvern_attack_fireball_speed);
- missile.avelocity = '300 300 300';
- missile.nextthink = time + 5;
- missile.think = M_Wyvern_Attack_Fireball_Explode;
- missile.enemy = self.enemy;
- missile.touch = M_Wyvern_Attack_Fireball_Touch;
- CSQCProjectile(missile, true, PROJECTILE_FIREMINE, true);
-}
-
-float M_Wyvern_Attack(float attack_type)
-{SELFPARAM();
+bool M_Wyvern_Attack(int attack_type, entity actor, entity targ)
+{
+ .entity weaponentity = weaponentities[0];
switch(attack_type)
{
case MONSTER_ATTACK_MELEE:
case MONSTER_ATTACK_RANGED:
{
- self.attack_finished_single = time + 1.2;
- self.anim_finished = time + 1.2;
-
- M_Wyvern_Attack_Fireball();
-
+ w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
+ Weapon wep = WEP_WYVERN_ATTACK;
+ wep.wr_think(wep, actor, weaponentity, 1);
return true;
}
}
return false;
}
-void spawnfunc_monster_wyvern() { Monster_Spawn(MON_WYVERN.monsterid); }
+spawnfunc(monster_wyvern) { Monster_Spawn(this, MON_WYVERN.monsterid); }
#endif // SVQC
-bool M_Wyvern(int req)
-{SELFPARAM();
- switch(req)
- {
- #ifdef SVQC
- case MR_THINK:
- {
- return true;
- }
- case MR_PAIN:
- {
- self.pain_finished = time + 0.5;
- setanim(self, self.anim_pain1, true, true, false);
- return true;
- }
- case MR_DEATH:
- {
- setanim(self, self.anim_die1, false, true, true);
- self.velocity_x = -200 + 400 * random();
- self.velocity_y = -200 + 400 * random();
- self.velocity_z = 100 + 100 * random();
- return true;
- }
- #endif
- #ifndef MENUQC
- case MR_ANIM:
- {
- vector none = '0 0 0';
- self.anim_die1 = animfixfps(self, '4 1 0.5', none); // 2 seconds
- self.anim_walk = animfixfps(self, '1 1 1', none);
- self.anim_idle = animfixfps(self, '0 1 1', none);
- self.anim_pain1 = animfixfps(self, '3 1 2', none); // 0.5 seconds
- self.anim_shoot = animfixfps(self, '2 1 5', none); // analyze models and set framerate
- self.anim_run = animfixfps(self, '1 1 1', none);
+#ifdef SVQC
+METHOD(Wyvern, mr_think, bool(Wyvern this, entity actor))
+{
+ TC(Wyvern, this);
+ return true;
+}
- return true;
- }
- #endif
- #ifdef SVQC
- case MR_SETUP:
- {
- if(!self.health) self.health = (autocvar_g_monster_wyvern_health);
- if(!self.speed) { self.speed = (autocvar_g_monster_wyvern_speed_walk); }
- if(!self.speed2) { self.speed2 = (autocvar_g_monster_wyvern_speed_run); }
- if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
- if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
+METHOD(Wyvern, mr_pain, bool(Wyvern this, entity actor))
+{
+ TC(Wyvern, this);
+ actor.pain_finished = time + 0.5;
+ setanim(actor, actor.anim_pain1, true, true, false);
+ return true;
+}
+
+METHOD(Wyvern, mr_death, bool(Wyvern this, entity actor))
+{
+ TC(Wyvern, this);
+ setanim(actor, actor.anim_die1, false, true, true);
+ actor.velocity_x = -200 + 400 * random();
+ actor.velocity_y = -200 + 400 * random();
+ actor.velocity_z = 100 + 100 * random();
+ return true;
+}
+#endif
+#ifndef MENUQC
+METHOD(Wyvern, mr_anim, bool(Wyvern this, entity actor))
+{
+ TC(Wyvern, this);
+ vector none = '0 0 0';
+ actor.anim_die1 = animfixfps(actor, '4 1 0.5', none); // 2 seconds
+ actor.anim_walk = animfixfps(actor, '1 1 1', none);
+ actor.anim_idle = animfixfps(actor, '0 1 1', none);
+ actor.anim_pain1 = animfixfps(actor, '3 1 2', none); // 0.5 seconds
+ actor.anim_shoot = animfixfps(actor, '2 1 5', none); // analyze models and set framerate
+ actor.anim_run = animfixfps(actor, '1 1 1', none);
+ return true;
+}
+#endif
+#ifdef SVQC
+spawnfunc(item_cells);
+METHOD(Wyvern, mr_setup, bool(Wyvern this, entity actor))
+{
+ TC(Wyvern, this);
+ if(!actor.health) actor.health = (autocvar_g_monster_wyvern_health);
+ if(!actor.speed) { actor.speed = (autocvar_g_monster_wyvern_speed_walk); }
+ if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_wyvern_speed_run); }
+ if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_wyvern_speed_stop); }
+ if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_wyvern_damageforcescale); }
- self.monster_loot = spawnfunc_item_cells;
- self.monster_attackfunc = M_Wyvern_Attack;
+ actor.monster_loot = spawnfunc_item_cells;
+ actor.monster_attackfunc = M_Wyvern_Attack;
- return true;
- }
- case MR_PRECACHE:
- {
- return true;
- }
- #endif
- }
+ return true;
+}
- return true;
+METHOD(Wyvern, mr_precache, bool(Wyvern this))
+{
+ TC(Wyvern, this);
+ return true;
}
+#endif
+
+#endif