]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/monster/wyvern.qc
Steal new weapon cvar system
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / monster / wyvern.qc
index 4087bacca1696d9690124013c6fdbef044893c51..9ca7b66339cdbc1a31c7f9f707852c8566dfc10b 100644 (file)
@@ -9,19 +9,23 @@ REGISTER_MONSTER(
 /* fullname   */ _("Wyvern")
 );
 
+#define WYVERN_SETTINGS(monster) \
+       MON_ADD_CVAR(monster, health) \
+       MON_ADD_CVAR(monster, attack_fireball_damage) \
+       MON_ADD_CVAR(monster, attack_fireball_edgedamage) \
+       MON_ADD_CVAR(monster, attack_fireball_damagetime) \
+       MON_ADD_CVAR(monster, attack_fireball_force) \
+       MON_ADD_CVAR(monster, attack_fireball_radius) \
+       MON_ADD_CVAR(monster, attack_fireball_speed) \
+       MON_ADD_CVAR(monster, speed_stop) \
+       MON_ADD_CVAR(monster, speed_run) \
+       MON_ADD_CVAR(monster, speed_walk) 
+
+#ifdef SVQC
+WYVERN_SETTINGS(wyvern)
+#endif // SVQC
 #else
 #ifdef SVQC
-float autocvar_g_monster_wyvern;
-float autocvar_g_monster_wyvern_health;
-float autocvar_g_monster_wyvern_speed_walk;
-float autocvar_g_monster_wyvern_speed_run;
-float autocvar_g_monster_wyvern_fireball_damage;
-float autocvar_g_monster_wyvern_fireball_force;
-float autocvar_g_monster_wyvern_fireball_radius;
-float autocvar_g_monster_wyvern_fireball_edgedamage;
-float autocvar_g_monster_wyvern_fireball_damagetime;
-float autocvar_g_monster_wyvern_fireball_speed;
-
 const float wyvern_anim_hover  = 0;
 const float wyvern_anim_fly    = 1;
 const float wyvern_anim_magic  = 2;
@@ -35,10 +39,10 @@ void wyvern_fireball_explode()
        {
                pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
                
-               RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
+               RadiusDamage(self, self.realowner, MON_CVAR(wyvern, attack_fireball_damage), MON_CVAR(wyvern, attack_fireball_edgedamage), MON_CVAR(wyvern, attack_fireball_force), world, MON_CVAR(wyvern, attack_fireball_radius), self.projectiledeathtype, world);
                
-               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
-                       Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
+               for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= MON_CVAR(wyvern, attack_fireball_radius))
+                       Fire_AddDamage(e, self, 5 * monster_skill, MON_CVAR(wyvern, attack_fireball_damagetime), self.projectiledeathtype);
                
                remove(self);
        }
@@ -65,7 +69,7 @@ void wyvern_fireball()
        setsize(missile, '-6 -6 -6', '6 6 6');          
        setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
        missile.flags = FL_PROJECTILE;
-       missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
+       missile.velocity = dir * MON_CVAR(wyvern, attack_fireball_speed);
        missile.avelocity = '300 300 300';
        missile.nextthink = time + 5;
        missile.think = wyvern_fireball_explode;
@@ -94,8 +98,6 @@ float wyvern_attack(float attack_type)
 
 void spawnfunc_monster_wyvern()
 {
-       if not(autocvar_g_monster_wyvern) { remove(self); return; }
-       
        self.classname = "monster_wyvern";
        
        self.monster_spawnfunc = spawnfunc_monster_wyvern;
@@ -115,7 +117,7 @@ float m_wyvern(float req)
        {
                case MR_THINK:
                {
-                       monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+                       monster_move(MON_CVAR(wyvern, speed_run), MON_CVAR(wyvern, speed_walk), MON_CVAR(wyvern, speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
                        return TRUE;
                }
                case MR_DEATH:
@@ -128,7 +130,7 @@ float m_wyvern(float req)
                }
                case MR_SETUP:
                {
-                       if not(self.health) self.health = autocvar_g_monster_wyvern_health;
+                       if not(self.health) self.health = MON_CVAR(wyvern, health);
                                
                        self.monster_attackfunc = wyvern_attack;
                        monsters_setframe(wyvern_anim_hover);
@@ -140,6 +142,11 @@ float m_wyvern(float req)
                        // nothing
                        return TRUE;
                }
+               case MR_CONFIG:
+               {
+                       MON_CONFIG_SETTINGS(WYVERN_SETTINGS(wyvern))
+                       return TRUE;
+               }
        }
        
        return TRUE;