/* fullname */ _("Wyvern")
);
+#define WYVERN_SETTINGS(monster) \
+ MON_ADD_CVAR(monster, health) \
+ MON_ADD_CVAR(monster, attack_fireball_damage) \
+ MON_ADD_CVAR(monster, attack_fireball_edgedamage) \
+ MON_ADD_CVAR(monster, attack_fireball_damagetime) \
+ MON_ADD_CVAR(monster, attack_fireball_force) \
+ MON_ADD_CVAR(monster, attack_fireball_radius) \
+ MON_ADD_CVAR(monster, attack_fireball_speed) \
+ MON_ADD_CVAR(monster, speed_stop) \
+ MON_ADD_CVAR(monster, speed_run) \
+ MON_ADD_CVAR(monster, speed_walk)
+
+#ifdef SVQC
+WYVERN_SETTINGS(wyvern)
+#endif // SVQC
#else
#ifdef SVQC
-float autocvar_g_monster_wyvern;
-float autocvar_g_monster_wyvern_health;
-float autocvar_g_monster_wyvern_speed_walk;
-float autocvar_g_monster_wyvern_speed_run;
-float autocvar_g_monster_wyvern_fireball_damage;
-float autocvar_g_monster_wyvern_fireball_force;
-float autocvar_g_monster_wyvern_fireball_radius;
-float autocvar_g_monster_wyvern_fireball_edgedamage;
-float autocvar_g_monster_wyvern_fireball_damagetime;
-float autocvar_g_monster_wyvern_fireball_speed;
-
const float wyvern_anim_hover = 0;
const float wyvern_anim_fly = 1;
const float wyvern_anim_magic = 2;
{
pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
- RadiusDamage(self, self.realowner, autocvar_g_monster_wyvern_fireball_damage, autocvar_g_monster_wyvern_fireball_edgedamage, autocvar_g_monster_wyvern_fireball_force, world, autocvar_g_monster_wyvern_fireball_radius, self.projectiledeathtype, world);
+ RadiusDamage(self, self.realowner, MON_CVAR(wyvern, attack_fireball_damage), MON_CVAR(wyvern, attack_fireball_edgedamage), MON_CVAR(wyvern, attack_fireball_force), world, MON_CVAR(wyvern, attack_fireball_radius), self.projectiledeathtype, world);
- for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= autocvar_g_monster_wyvern_fireball_radius)
- Fire_AddDamage(e, self, 5 * monster_skill, autocvar_g_monster_wyvern_fireball_damagetime, self.projectiledeathtype);
+ for(e = world; (e = findfloat(e, takedamage, DAMAGE_AIM)); ) if(vlen(e.origin - self.origin) <= MON_CVAR(wyvern, attack_fireball_radius))
+ Fire_AddDamage(e, self, 5 * monster_skill, MON_CVAR(wyvern, attack_fireball_damagetime), self.projectiledeathtype);
remove(self);
}
setsize(missile, '-6 -6 -6', '6 6 6');
setorigin(missile, self.origin + self.view_ofs + v_forward * 14);
missile.flags = FL_PROJECTILE;
- missile.velocity = dir * autocvar_g_monster_wyvern_fireball_speed;
+ missile.velocity = dir * MON_CVAR(wyvern, attack_fireball_speed);
missile.avelocity = '300 300 300';
missile.nextthink = time + 5;
missile.think = wyvern_fireball_explode;
void spawnfunc_monster_wyvern()
{
- if not(autocvar_g_monster_wyvern) { remove(self); return; }
-
self.classname = "monster_wyvern";
self.monster_spawnfunc = spawnfunc_monster_wyvern;
{
case MR_THINK:
{
- monster_move(autocvar_g_monster_wyvern_speed_run, autocvar_g_monster_wyvern_speed_walk, 300, wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
+ monster_move(MON_CVAR(wyvern, speed_run), MON_CVAR(wyvern, speed_walk), MON_CVAR(wyvern, speed_stop), wyvern_anim_fly, wyvern_anim_hover, wyvern_anim_hover);
return TRUE;
}
case MR_DEATH:
}
case MR_SETUP:
{
- if not(self.health) self.health = autocvar_g_monster_wyvern_health;
+ if not(self.health) self.health = MON_CVAR(wyvern, health);
self.monster_attackfunc = wyvern_attack;
monsters_setframe(wyvern_anim_hover);
// nothing
return TRUE;
}
+ case MR_CONFIG:
+ {
+ MON_CONFIG_SETTINGS(WYVERN_SETTINGS(wyvern))
+ return TRUE;
+ }
}
return TRUE;