-#ifndef MONSTER_H
-#define MONSTER_H
-
-#ifdef SVQC
-#include "sv_monsters.qh"
-#include "../../server/g_damage.qh"
-#include "../../server/bot/bot.qh"
-#include "../../server/weapons/common.qh"
-#include "../../server/weapons/tracing.qh"
-#include "../../server/weapons/weaponsystem.qh"
-#include "../mutators/mutator/waypoints/waypointsprites.qh"
-#include "../../lib/warpzone/server.qh"
-#endif
+#pragma once
// special spawn flags
const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
const int MON_FLAG_MELEE = 1024;
const int MON_FLAG_CRUSH = 2048; // monster can be stomped in special modes
const int MON_FLAG_RIDE = 4096; // monster can be ridden in special modes
+const int MONSTER_SIZE_QUAKE = 8192;
// entity properties of monsterinfo:
-.bool(int, entity targ) monster_attackfunc;
+.bool(int, entity actor, entity targ) monster_attackfunc;
// animations
.vector anim_blockend;
.vector anim_walk;
.vector anim_spawn;
-/** If you register a new monster, make sure to add it to all.inc */
CLASS(Monster, Object)
- ATTRIB(Monster, monsterid, int, 0)
+ ATTRIB(Monster, monsterid, int, 0);
/** attributes */
- ATTRIB(Monster, spawnflags, int, 0)
+ ATTRIB(Monster, spawnflags, int, 0);
/** human readable name */
- ATTRIB(Monster, monster_name, string, "Monster")
+ ATTRIB(Monster, monster_name, string, "Monster");
/** short name */
- ATTRIB(Monster, netname, string, "")
+ ATTRIB(Monster, netname, string, "");
/** model */
- ATTRIB(Monster, m_model, entity, NULL)
+ ATTRIB(Monster, m_model, entity);
/** hitbox size */
- ATTRIB(Monster, mins, vector, '-0 -0 -0')
+ ATTRIB(Monster, mins, vector, '-0 -0 -0');
/** hitbox size */
- ATTRIB(Monster, maxs, vector, '0 0 0')
-
+ ATTRIB(Monster, maxs, vector, '0 0 0');
+
/** (SERVER) setup monster data */
- METHOD(Monster, mr_setup, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_setup, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (SERVER) logic to run every frame */
- METHOD(Monster, mr_think, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_think, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (SERVER) called when monster dies */
- METHOD(Monster, mr_death, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_death, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
/** (BOTH) precaches models/sounds used by this monster */
- METHOD(Monster, mr_precache, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_precache, bool(Monster this)) { TC(Monster, this); return false; }
/** (SERVER) called when monster is damaged */
- METHOD(Monster, mr_pain, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_pain, float(Monster this, entity actor, float damage_take, entity attacker, float deathtype)) { TC(Monster, this); return damage_take; }
/** (BOTH?) sets animations for monster */
- METHOD(Monster, mr_anim, bool(Monster this)) { return false; }
+ METHOD(Monster, mr_anim, bool(Monster this, entity actor)) { TC(Monster, this); return false; }
ENDCLASS(Monster)
+
+#ifdef SVQC
+#include "sv_monsters.qh"
+#include <server/g_damage.qh>
+#include <server/bot/api.qh>
+#include <server/weapons/common.qh>
+#include <server/weapons/tracing.qh>
+#include <server/weapons/weaponsystem.qh>
+#include <common/mutators/mutator/waypoints/waypointsprites.qh>
+#include <lib/warpzone/server.qh>
+#endif
+
+#ifdef GAMEQC
+#include "../animdecide.qh"
+#include "../anim.qh"
+vector animfixfps(entity e, vector a, vector b);
#endif