entity monster_info[MON_MAXCOUNT];
entity dummy_monster_info;
-void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
+void register_monster(int id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname)
{
entity e;
monster_info[id - 1] = e = spawn();
dummy_monster_info.maxs = '0 0 0';
dummy_monster_info.model = "";
}
-entity get_monsterinfo(float id)
+entity get_monsterinfo(int id)
{
entity m;
if(id < MON_FIRST || id > MON_LAST)