+#ifndef MONSTERS_H
+#define MONSTERS_H
+
+#include "../util.qh"
+
// monster requests
-#define MR_SETUP 1 // (SERVER) setup monster data
-#define MR_THINK 2 // (SERVER) logic to run every frame
-#define MR_DEATH 3 // (BOTH) called when monster dies
-#define MR_INIT 4 // (BOTH) precaches models/sounds used by this monster
-#define MR_CONFIG 5 // (ALL)
+const int MR_SETUP = 1; // (SERVER) setup monster data
+const int MR_THINK = 2; // (SERVER) logic to run every frame
+const int MR_DEATH = 3; // (SERVER) called when monster dies
+const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster
// functions:
entity get_monsterinfo(float id);
// special spawn flags
-const float MONSTER_RESPAWN_DEATHPOINT = 2; // re-spawn where we died
-const float MONSTER_TYPE_FLY = 4;
-const float MONSTER_TYPE_SWIM = 8;
-const float MONSTER_SIZE_BROKEN = 16; // TODO: remove when bad models are replaced
-const float MON_FLAG_SUPERMONSTER = 32; // incredibly powerful monster
-const float MON_FLAG_RANGED = 64; // monster shoots projectiles
-const float MON_FLAG_MELEE = 128;
+const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died
+const int MONSTER_TYPE_FLY = 32;
+const int MONSTER_TYPE_SWIM = 64;
+const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced
+const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
+const int MON_FLAG_RANGED = 512; // monster shoots projectiles
+const int MON_FLAG_MELEE = 1024;
// entity properties of monsterinfo:
.float monsterid; // MON_...
.float(float) monster_func; // m_...
.string mdl; // currently a copy of the model
.string model; // full name of model
-.float spawnflags;
-
-// csqc linking
-#ifndef MENUQC
-.float anim_start_time;
-
-float MSF_UPDATE = 2;
-float MSF_STATUS = 4;
-float MSF_SETUP = 8;
-float MSF_ANG = 16;
-float MSF_MOVE = 32;
-float MSF_ANIM = 64;
-
-float MSF_FULL_UPDATE = 16777215;
-#endif
+.int spawnflags;
+.vector mins, maxs; // monster hitbox size
// other useful macros
#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest)
#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name
// =====================
-// Monster Registration
+// Monster Registration
// =====================
float m_null(float dummy);
void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname);
void register_monsters_done();
-const float MON_MAXCOUNT = 24;
-#define MON_FIRST 1
-float MON_COUNT;
-float MON_LAST;
+const int MON_MAXCOUNT = 24;
+const int MON_FIRST = 1;
+int MON_COUNT;
+int MON_LAST;
#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
- float id; \
+ int id; \
float func(float); \
void RegisterMonsters_##id() \
{ \
register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \
} \
ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id)
+#ifdef MENUQC
+#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
+ REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname)
+#else
#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \
REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname)
+#endif
-#define MON_DUPECHECK(dupecheck,cvar) \
- #ifndef dupecheck \
- #define dupecheck \
- float cvar; \
- #else \
- #error DUPLICATE MONSTER CVAR: cvar \
- #endif
-
-#define MON_ADD_CVAR(monster,name) \
- MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name)
-
-#define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name
-
-#include "all.qh"
+#include "all.inc"
-#undef MON_ADD_CVAR
#undef REGISTER_MONSTER
-ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done)
+ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done);
+#endif