if((mon.spawnflags & MONSTER_SIZE_QUAKE) && autocvar_g_monsters_quake_resize && !(this.spawnflags & MONSTERFLAG_RESPAWNED))
this.scale *= 1.3;
- setsize(this, mon.m_mins * this.scale, mon.m_maxs * this.scale);
+ setsize(this, RoundPerfectVector(mon.m_mins * this.scale), RoundPerfectVector(mon.m_maxs * this.scale));
this.view_ofs = '0 0 0.7' * (this.maxs_z * 0.5);
this.ticrate = bound(sys_frametime, ((!this.ticrate) ? autocvar_g_monsters_think_delay : this.ticrate), 60);