]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'DefaultUser/gametype_votescreen' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index ea46be5f12e7343152b8920cc2f7089d9f6253bf..9ac1f4e14084f0adaa1ec8f40f2047ac14dd2ef9 100644 (file)
@@ -1,29 +1,27 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include <lib/warpzone/common.qh>
-    #include "../constants.qh"
-    #include "../teams.qh"
-    #include "../util.qh"
-    #include "all.qh"
-    #include "sv_monsters.qh"
-       #include "../physics/movelib.qh"
-    #include "../weapons/all.qh"
-    #include <server/autocvars.qh>
-    #include <server/defs.qh>
-    #include "../deathtypes/all.qh"
-    #include <server/mutators/all.qh>
-       #include <server/steerlib.qh>
-       #include "../turrets/sv_turrets.qh"
-       #include "../turrets/util.qh"
-    #include "../vehicles/all.qh"
-    #include <server/campaign.qh>
-    #include <server/command/common.qh>
-    #include <server/command/cmd.qh>
-       #include "../triggers/triggers.qh"
-    #include <lib/csqcmodel/sv_model.qh>
-    #include <server/round_handler.qh>
-#endif
+#include "sv_monsters.qh"
+
+#include <server/g_subs.qh>
+#include <lib/warpzone/common.qh>
+#include "../constants.qh"
+#include "../teams.qh"
+#include "../util.qh"
+#include "all.qh"
+#include "../physics/movelib.qh"
+#include "../weapons/_mod.qh"
+#include <server/autocvars.qh>
+#include <server/defs.qh>
+#include "../deathtypes/all.qh"
+#include <server/mutators/_mod.qh>
+#include <server/steerlib.qh>
+#include "../turrets/sv_turrets.qh"
+#include "../turrets/util.qh"
+#include "../vehicles/all.qh"
+#include <server/campaign.qh>
+#include <server/command/_mod.qh>
+#include "../triggers/triggers.qh"
+#include <lib/csqcmodel/sv_model.qh>
+#include <server/round_handler.qh>
+#include <server/weapons/_mod.qh>
 
 void monsters_setstatus(entity this)
 {
@@ -94,16 +92,17 @@ bool Monster_ValidTarget(entity this, entity targ)
        || (SAME_TEAM(targ, this))
        || (STAT(FROZEN, targ))
        || (targ.alpha != 0 && targ.alpha < 0.5)
+       || (MUTATOR_CALLHOOK(MonsterValidTarget, this, targ))
        )
        {
                // if any of the above checks fail, target is not valid
                return false;
        }
 
-       traceline(this.origin + this.view_ofs, targ.origin, 0, this);
+       traceline(this.origin + this.view_ofs, targ.origin, MOVE_NOMONSTERS, this);
 
-       if((trace_fraction < 1) && (trace_ent != targ))
-               return false;
+       if(trace_fraction < 1)
+               return false; // solid
 
        if(autocvar_g_monsters_target_infront || (this.spawnflags & MONSTERFLAG_INFRONT))
        if(this.enemy != targ)
@@ -508,6 +507,8 @@ bool Monster_Respawn_Check(entity this)
 
 void Monster_Respawn(entity this) { Monster_Spawn(this, this.monsterid); }
 
+.vector        pos1, pos2;
+
 void Monster_Dead_Fade(entity this)
 {
        if(Monster_Respawn_Check(this))
@@ -543,6 +544,7 @@ void Monster_Use(entity this, entity actor, entity trigger)
        if(Monster_ValidTarget(this, actor)) { this.enemy = actor; }
 }
 
+.float pass_distance;
 vector Monster_Move_Target(entity this, entity targ)
 {
        // enemy is always preferred target
@@ -686,6 +688,7 @@ void Monster_CalculateVelocity(entity this, vector to, vector from, float turnra
 }
 
 .entity draggedby;
+.entity target2;
 
 void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed)
 {
@@ -1321,6 +1324,7 @@ bool Monster_Spawn(entity this, int mon_id)
        this.classname                  = "monster";
        this.takedamage                 = DAMAGE_AIM;
        this.bot_attack                 = true;
+       IL_PUSH(g_bot_targets, this);
        this.iscreature                 = true;
        this.teleportable               = true;
        this.damagedbycontents  = true;