]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/monsters/sv_monsters.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / monsters / sv_monsters.qc
index 15fba0134200deccbfacf77b8f70af222558ef4f..bf019b9cf1771e1a2c1450b00c0a44b015b0c664 100644 (file)
@@ -82,6 +82,7 @@ bool Monster_ValidTarget(entity this, entity targ)
        || (IS_VEHICLE(targ) && !((Monsters_from(this.monsterid)).spawnflags & MON_FLAG_RANGED)) // melee vs vehicle is useless
        || (time < game_starttime) // monsters do nothing before match has started
        || (targ.takedamage == DAMAGE_NO)
+       || (game_stopped)
        || (targ.items & IT_INVISIBILITY)
        || (IS_SPEC(targ) || IS_OBSERVER(targ)) // don't attack spectators
        || (!IS_VEHICLE(targ) && (IS_DEAD(targ) || IS_DEAD(this) || targ.health <= 0 || this.health <= 0))
@@ -339,9 +340,8 @@ void Monster_Sound(entity this, .string samplefield, float sound_delay, bool del
        string sample = this.(samplefield);
        if (sample != "") sample = GlobalSound_sample(sample, random());
        float myscale = ((this.scale) ? this.scale : 1); // safety net
-       float scale_inverse = 1 / myscale;
        // TODO: change volume depending on size too?
-       sound7(this, chan, sample, VOL_BASE, ATTEN_NORM, scale_inverse * 100, 0);
+       sound7(this, chan, sample, VOL_BASE, ATTEN_NORM, 100 / myscale, 0);
 
        this.msound_delay = time + sound_delay;
 }
@@ -367,7 +367,7 @@ bool Monster_Attack_Melee(entity this, entity targ, float damg, vector anim, flo
        traceline(this.origin + this.view_ofs, this.origin + v_forward * er, 0, this);
 
        if(trace_ent.takedamage)
-               Damage(trace_ent, this, this, damg * MONSTER_SKILLMOD(this), deathtype, trace_ent.origin, normalize(trace_ent.origin - this.origin));
+               Damage(trace_ent, this, this, damg * MONSTER_SKILLMOD(this), deathtype, DMG_NOWEP, trace_ent.origin, normalize(trace_ent.origin - this.origin));
 
        return true;
 }
@@ -720,7 +720,7 @@ void Monster_Move(entity this, float runspeed, float walkspeed, float stpspeed)
                        {
                                this.last_trace = time + 0.4;
 
-                               Damage (this, NULL, NULL, 2, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, 2, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
                                this.angles = '90 90 0';
                                if(random() < 0.5)
                                {
@@ -907,7 +907,7 @@ void Monster_Reset(entity this)
        this.moveto = this.origin;
 }
 
-void Monster_Dead_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Monster_Dead_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        this.health -= damage;
 
@@ -986,7 +986,7 @@ void Monster_Dead(entity this, entity attacker, float gibbed)
        }
 }
 
-void Monster_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void Monster_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if((this.spawnflags & MONSTERFLAG_INVINCIBLE) && deathtype != DEATH_KILL.m_id && !ITEM_DAMAGE_NEEDKILL(deathtype))
                return;
@@ -1152,20 +1152,20 @@ void Monster_Frozen_Think(entity this)
 {
        if(STAT(FROZEN, this) == 2)
        {
-               this.revive_progress = bound(0, this.revive_progress + this.ticrate * this.revive_speed, 1);
-               this.health = max(1, this.revive_progress * this.max_health);
-               this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+               STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + this.ticrate * this.revive_speed, 1);
+               this.health = max(1, STAT(REVIVE_PROGRESS, this) * this.max_health);
+               this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
                        WaypointSprite_UpdateHealth(this.sprite, this.health);
 
-               if(this.revive_progress >= 1)
+               if(STAT(REVIVE_PROGRESS, this) >= 1)
                        Unfreeze(this);
        }
        else if(STAT(FROZEN, this) == 3)
        {
-               this.revive_progress = bound(0, this.revive_progress - this.ticrate * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * this.revive_progress );
+               STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - this.ticrate * this.revive_speed, 1);
+               this.health = max(0, autocvar_g_nades_ice_health + (this.max_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                if(!(this.spawnflags & MONSTERFLAG_INVINCIBLE) && this.sprite)
                        WaypointSprite_UpdateHealth(this.sprite, this.health);
@@ -1175,10 +1175,10 @@ void Monster_Frozen_Think(entity this)
                        Unfreeze(this);
                        this.health = 0;
                        if(this.event_damage)
-                               this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                               this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
 
-               else if ( this.revive_progress <= 0 )
+               else if ( STAT(REVIVE_PROGRESS, this) <= 0 )
                        Unfreeze(this);
        }
        // otherwise, no revival!
@@ -1213,7 +1213,7 @@ void Monster_Think(entity this)
 
        if(this.monster_lifetime && time >= this.monster_lifetime)
        {
-               Damage(this, this, this, this.health + this.max_health, DEATH_KILL.m_id, this.origin, this.origin);
+               Damage(this, this, this, this.health + this.max_health, DEATH_KILL.m_id, DMG_NOWEP, this.origin, this.origin);
                return;
        }