float Monster_SkillModifier()
{
- float t = 1.0 * (self.monster_skill * 0.15);
+ float t = 0.5+self.monster_skill*((1.2-0.3)/10);
return t;
}
if not(monster_spawn())
return FALSE;
- monster_setupcolors();
+ if not(self.monster_respawned)
+ monster_setupcolors();
CSQCMODEL_AUTOINIT();