#include <server/autocvars.qh>
#include <common/weapons/_all.qh>
#include <common/stats.qh>
-#include <server/g_damage.qh>
+#include <server/damage.qh>
#include "../deathtypes/all.qh"
#include <server/items/items.qh>
#include <server/mutators/_mod.qh>
#include <server/steerlib.qh>
-#include <server/sv_main.qh>
+#include <server/main.qh>
#include "../turrets/sv_turrets.qh"
#include "../turrets/util.qh"
#include "../vehicles/all.qh"
{
if(Monster_ValidTarget(this, it))
{
- // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in g_damage.qc)
+ // if it's a player, use the view origin as reference (stolen from RadiusDamage functions in damage.qc)
vector targ_center = CENTER_OR_VIEWOFS(it);
if(closest_target)