if(SAME_TEAM(targ, ent))
return FALSE; // enemy is on our team
- if (targ.frozen == 1 || (targ.frozen == 2 && ent.monsterid != MON_SPIDER))
+ if (targ.frozen)
return FALSE; // ignore frozen
if(autocvar_g_monsters_target_infront || ent.spawnflags & MONSTERFLAG_INFRONT)
targ = monster_target;
runspeed = bound(0, monster_speed_run * Monster_SkillModifier(), runspeed * 2); // limit maxspeed to prevent craziness
walkspeed = bound(0, monster_speed_walk * Monster_SkillModifier(), walkspeed * 2); // limit maxspeed to prevent craziness
+
+ if(time < self.spider_slowness)
+ {
+ runspeed *= 0.5;
+ walkspeed *= 0.5;
+ }
if(teamplay)
if(autocvar_g_monsters_teams)
self.moveto = monster_pickmovetarget(targ);
if not(self.enemy)
- MonsterSound(monstersound_idle, 5, TRUE, CH_VOICE);
+ MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE);
if(self.state != MONSTER_STATE_ATTACK_LEAP && self.state != MONSTER_STATE_ATTACK_MELEE)
self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
if(IS_PLAYER(self.monster_owner))
self.colormap = self.monster_owner.colormap;
else if(teamplay && self.team)
- self.colormap = 1024 + self.team * 17;
+ self.colormap = 1024 + (self.team - 1) * 17;
else
{
if(self.monster_skill <= MONSTER_SKILL_EASY)
self.scale = 1;
self.noalign = nodrop;
self.spawn_time = time;
+ self.spider_slowness = 0;
self.gravity = 1;
self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;