if(monster == "random")
{
RandomSelection_Init();
- FOREACH(Monsters, it != MON_Null && !(it.spawnflags & MONSTER_TYPE_PASSIVE),
+ FOREACH(Monsters, it != MON_Null && !(it.spawnflags & MONSTER_TYPE_PASSIVE) && !(it.spawnflags & MON_FLAG_HIDDEN),
{
RandomSelection_AddEnt(it, 1, 1);
});